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  1. #1

    Default The Mythology Mod rises again!

    Assuming Silver Rusher is Ok with this, I would like to re-awaken this mod, and make it happen!

    The plan is as follows:

    A staged release of replacement 'Nation Packs' covering areas of classical and/or usable mythological creatures. Humans will feature, largely in terms of the Greeks. Their pantheon of Gods and mythology is one of the richer in terms of classival mythology, but I will not limit myself to merely that. If it fits and is balanced, I will use it.

    I have already built up a set of skeleton warriors, including archers and mounted troops. This gives me a rough start, and has given me the chance to prove that I CAN make something.

    Next, I want to work on some centaurs. These I have already begun to work on, using a revised ' mount' which lacks a head. I will then try to add in a vharacter model with no legs. The tricky part will be whether or not I can move the base location of the model without messing up the animation.

    Planned are:

    Skeleton / Undead
    Centaurs
    Amazons
    Trolls
    Ogres
    Goblins and relatives
    Dwarves
    Demons ( lots of scope here! )
    Barbarians
    Chaos marauders

    And any other fantasy / mythological race or characters which my fancy.

    Each race will initially be built up specifically for single battles, with a campaign being a possibility once I understand the necesary factors and can design specific buildings / infastructure to support them. I will aim to replace one race at a time and plan to release them as 'Nation Packs'

    These packs should be self-contained sets of units, plus amendments to the necessary files which will allow these races to completely replace an existing race. Hopefully, by doing it this way, I will reduce the overall burden and make it possible to release elements of the mod as I go along!

    Well....thats the plan :D

    For progress to date, check out my 'first modelling attempt' thread in 'general'.

    Skeleton base unit, skeleton sword warrior, skeleton archer complete.
    Skeleton cavalry mount modelled / textured
    Skeleton riders underway.

    To do:

    Skeleton axeman
    Skeleton spearman
    Skeleton unit commander
    Cataphract mount
    Banner
    unit cards

    I also need to do some work on the stats. My assumption of the way these units would work is to have them basically unroutable ..... as long as the general lives. As soon as the unit leader goes down, the whole lot will run. This is meant to signify the loss of 'control' of these dead warriors.

    In accordance with the advice on design documents etc. this information will soon be available, and a website will be set up to showcase the mod. I need to clear out some webspace first! Soon as that is done, I will post a link!

    Any and all input, suggestions, advice gratefully received!
    Careless Orc Costs Lives!

  2. #2
    Senior Member Senior Member hoggy's Avatar
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    Default Re: The Mythology Mod rises again!

    excellent stuff Bwain looking forward to it. for your centaurs the coordinates for rider offset are in descr_mounts. Just tweak this to position your top half. Good luck.

  3. #3

    Default Re: The Mythology Mod rises again!

    Thanks for the tip Hoggy :) That saved me a lot of messing about!
    Careless Orc Costs Lives!

  4. #4
    The Lion Prince Member Sundjata Keita's Avatar
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    Default Re: The Mythology Mod rises again!

    This looks a very interesting mod, I like your skeleton warriors a lot. There are a few things I would like to know:-

    • Who will be the senate faction? I would suggest having three demon armies and a leader army
    • If you make a campaign will it be entirely fictional or based on a part of the world?
    • Will it contain giant avatars like the other mod was going to?
    • Do you need any help? I am happy to help with this mod (can't do scripting though)


    The amazon army sounds really interesting and I was wondering whether this would contain realistic units as well as fictional ones, if so I might be able to help there as well.

    P.S. Who are the goblins relatives? Could these be used as the senate factions in a campaign

  5. #5

    Default Re: The Mythology Mod rises again!

    I am not 100% sure about the 'Senate' equivalent.

    Demons are a possibility, as are high priests, Sorcerors or some such. I need to think about that. Maybe they could represent the classical Roman Gods

    As far as a campaign map goes, I will start off using the original map. I haven't got to grips with the necessary steps invovled to make a fully functional map, so I will have to cross that bridge when I come to it!! Ultimately, I would like to have a fully fictional map. I don;t see it as a top priority though. First off, I need units that balance well and provide a good battle :D

    Giant Avatars would be great..... if they are possible. I would like to represent the general as something a bit special!

    Lastly...help is always welcome!!!! I will sit down this weekend and draw up a more formal 'design document' with some more detailed lists of what needs building. Meantime... if you want to start work on a set of Amazon troops...then go for it :D I will definitely be wanting them in the finished lineup! Drop me a PM and let me know what sort of lineup you had in mind for the 'ladies'.
    Careless Orc Costs Lives!

  6. #6
    Member Member the fury's Avatar
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    Default Re: The Mythology Mod rises again!

    what about, greek: manatuars, hydras, colosseus
    norse: fire giants, ice giants, moutain giants
    egyption: anubis, ill come back to more stuff, i cant think of all the cool stuff off the top of my head

  7. #7

    Default Re: The Mythology Mod rises again!

    Little bit of progress to report today:

    Having completed the Skeleton's and a quick 'standard bearer' unit for them, I have moved on to the next phase.

    First up, we have a VERY rough go at making a big unit... the Ogre.



    Textures are dreadfully rough, and the mapping has got screwed up at some point in the conversion ( need to solve this one.... ) and the model needs some tweaking to animate well...but he is BIG

    Also on the building bloks are the Centaurs. This is the 'base' model. An armoured version is planned, along with an archer and possibly one or two others.

    Careless Orc Costs Lives!

  8. #8

    Default Re: The Mythology Mod rises again!

    Bwian your doing some great work, I wish you all the best.

    P.S those centaur are coming along great, and the troll is funny, but I can just invision the finshed one, Rawr!

    good luck.

  9. #9
    Member Member soibean's Avatar
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    Default Re: The Mythology Mod rises again!

    yea the idea is great and so far your first attempts look decent
    if you smooth out the textures it could be beautiful

  10. #10
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: The Mythology Mod rises again!

    the skins could use some smoothing but this mod looks like its off to a very nice start. Keep up the good work.

  11. #11
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: The Mythology Mod rises again!

    Just wondering but would it be possible to make an entirely new skeleton and animations for the centaur? So you wouldnt have to try and work around the problem by mounting a human torso onto a headless horse. Its worth a look into.

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