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Thread: Stats Classification Project

  1. #1
    The Orgs Prophet of RATM Member IrishMike's Avatar
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    Default The Grand Proposal

    Due to my great frustration, I wish to undertake an epic project to document the stats of every unit for every faction, such as attack, defense, moral, and any armor, and bonuses. The ideal is to make an easy reference guide. If this has been done before please let me know. I propose to do nothing less than catalogue the stats of every unit that can be played in the game, barring amazons, unless someone would be willing to find out their unit stats.

    Please, if anyone wants to help plz feel free to pm me, and tell what factions you will be willing to find the stats for. I do realize a patch is coming out soon, but i do with to document all the stats I can so that all may be shared, and the document will be modified at the time of the patch to reflect any changes.

    Thank you, and wish me luck.
    Last edited by IrishMike; 01-05-2005 at 03:50.
    When ignorance reigns life is lost.

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  2. #2
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Stats Classification Project

    Good luck... But honestly I'm not sure what you mean. If you mean the 'simple' stats such as those we can find easily in the files then it has already been done a few times. Can only remember one off the top of my head. http://stratcommandcenter.com/rtw/units/stats/

    So it is not to put you down but rather so that you don't do the job out of a desperate need.
    You may not care about war, but war cares about you!


  3. #3
    The Orgs Prophet of RATM Member IrishMike's Avatar
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    Default Re: Stats Classification Project

    Thanks Kraxis, seems they did all that I was basically gonna do. Well it seems that I won't be undertaking this project. Oh well it was a good thought at least. Once again thanks for the link, wasn't sure this had been done before, but thank god it has been. Saves me all the work. I think well just let this thread quietly slip away.
    When ignorance reigns life is lost.

    War is norm, Fight the War, Screw the norm!

  4. #4
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Stats Classification Project

    Unfortunately, the stats on that site aren't right for some units. I remember there were several wrong before, but they still have the wrong hit points for elephants. The others might be fixed, I can't recall what I found before. I also get some sort of error every time I click on something on the page. (I saw that when I checked it a month or so ago as well.)

    If you want to see the stats in the raw, go to the export_descr_unit.txt file. It contains what you will find used in the game.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  5. #5
    The Orgs Prophet of RATM Member IrishMike's Avatar
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    Default Re: Stats Classification Project

    Hmmm.... I might consider it over a few days. Haven't completely decided if it would be worth the effort if that site already has most, even if not all are correct.

    Btw, is there even a demand for this type of guide?
    When ignorance reigns life is lost.

    War is norm, Fight the War, Screw the norm!

  6. #6

    Default Re: Stats Classification Project

    There is. For example, the base morale of most units is unknown to us, as well as many other stats (looking in the descr_unit file gets tiring after awhile).

  7. #7
    Member Member dismal's Avatar
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    Default Re: Stats Classification Project

    I don't suppose we've cracked the battle engine enough to know what all those stats do yet?

    The modifiers would, I guess, be added to the attack.

    "Skill" and "cooldown" in particular seem mysterious.

    In MTW, I understood the units took turns hacking at each other with some probability of death based on attack-defense +/- modifiers, but I've heard it mentioned that in RTW units attack at different speeds.

  8. #8
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Stats Classification Project

    Quote Originally Posted by KiOwA
    There is. For example, the base morale of most units is unknown to us, as well as many other stats (looking in the descr_unit file gets tiring after awhile).
    Did you look at the guide Kraxis linked to? It has base morale for all units.
    Quote Originally Posted by dismal
    I don't suppose we've cracked the battle engine enough to know what all those stats do yet?
    We haven't cracked the battle engine at all. We only know what the text files describes, plus what we've tested. However, that's quite a bit. We don't know exactly what a given morale number means, but the general idea is pretty clear.
    [quote=dismal]"Skill" and "cooldown" in particular seem mysterious."Cooldown" is, according to the file, the minimum time in tenths of a second between attacks. "Skill" is defense skill, which is ignored against missile attacks.

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  9. #9
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Stats Classification Project

    Dammit. Why can't we edit? This is ridiculous.

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