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  1. #1
    Member Member dismal's Avatar
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    Default Re: Stats Classification Project

    I don't suppose we've cracked the battle engine enough to know what all those stats do yet?

    The modifiers would, I guess, be added to the attack.

    "Skill" and "cooldown" in particular seem mysterious.

    In MTW, I understood the units took turns hacking at each other with some probability of death based on attack-defense +/- modifiers, but I've heard it mentioned that in RTW units attack at different speeds.

  2. #2
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Stats Classification Project

    Quote Originally Posted by KiOwA
    There is. For example, the base morale of most units is unknown to us, as well as many other stats (looking in the descr_unit file gets tiring after awhile).
    Did you look at the guide Kraxis linked to? It has base morale for all units.
    Quote Originally Posted by dismal
    I don't suppose we've cracked the battle engine enough to know what all those stats do yet?
    We haven't cracked the battle engine at all. We only know what the text files describes, plus what we've tested. However, that's quite a bit. We don't know exactly what a given morale number means, but the general idea is pretty clear.
    [quote=dismal]"Skill" and "cooldown" in particular seem mysterious."Cooldown" is, according to the file, the minimum time in tenths of a second between attacks. "Skill" is defense skill, which is ignored against missile attacks.

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  3. #3
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Stats Classification Project

    Dammit. Why can't we edit? This is ridiculous.

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