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Thread: Rally support for MTW total conversions

  1. #1
    lurker Member JR-'s Avatar
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    Default Rally support for MTW total conversions

    given the mediocre reception of RTW there seems a renewed interest from modders in their respective MTW projects, i say HOORAY. i want to see all the great MTW mods continue development to the point where they are polished and stable products.

    > NTW is now sorted with v5.05
    > HTW seems completed with v3.1+economy patch

    > BKB is now done, but we'll see if a mini-patch is necessary based on user feedback
    > MTW-XL is merely awaiting a mini-patch before completion
    > Fall of Rome needs only a mini-patch

    > STW is being revisited with a final version in mind presumably
    > Pike and Musket is on its way to a final version
    > Medmod4.0 is apparently on its way
    > METW is coming along nicely (when do i get a campaign?)

    > Reconquista will get a little tidying up if we show enough interest........
    > Fury of the Northmen exists in an information vacuum.
    > Eastern Promise appears stalled atm sadly..............
    > WoT-TW has sadly abandonned MTW for RTW. :(

    i'm sure there are many other worthy total conversions that would also benefit from a little final tweakage to knock off any rough edges.

    MTW in its various guises could live forever!
    show that you care here in this thread.

    PeegeeTips
    Last edited by JR-; 01-08-2005 at 13:41.

  2. #2
    Grand repeater of bad moves Member Hold Steady's Avatar
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    Default Re: Rally support for MTW total conversions

    Quote Originally Posted by Peregrine_Tergiversate
    given the mediocre reception of RTW there seems a renewed interest from modders in their respective MTW projects, i say HOORAY. i want to see all the great MTW mods continue development to the point where they are polished and stable products.

    > NTW is now sorted with v5.05
    > HTW seems completed with v3.1+economy patch

    > BKB is now done, but we'll see if a mini-patch is necessary based on user feedback
    > MTW-XL is merely awaiting a mini patch before completion
    > Fall of Rome needs only a mini-patch

    > STW is being revisited with a final version in mind presumably
    > Pike and Musket is on its way to a final version
    > Medmod4.0 is apparently on its way

    > Reconquista will get a little tidying up if we show enough interest........

    > Eastern Promise appears stalled atm sadly..............
    > WoT-TW has sadly abandonned MTW for RTW. :(

    i'm sure there are many other worthy total conversions that would also benefit from a little final tweakage to knock off any rough edges.

    MTW in its various guises could live forever!
    show that you care here in this thread.

    PeegeeTips
    I was thinking of downloading XL or medmod, haven't tried any mod yet, but these seem the best to my liking. Bot both aren't completed? I understood that XL was as good as finished? What remains a problem then? Does anyone know?

  3. #3
    lurker Member JR-'s Avatar
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    Default Re: Rally support for MTW total conversions

    MTW-XL is more or less complete, but as ever with software, you never find all the bugs until the masses have got their grubby paws on it.

    thus you have modders releasing micro-patches for major releases, eg:

    NTW v5 > v5.05
    Helenic v3.1 > v3.1+economy patch
    MTW-XL v2.0 > v2.01 (?)
    Fall of Rome v3.0 > v3.1

    etc

    they can be considered 'finished' when the major release debuts and the final tweaks applied.

    hope this helps :)

  4. #4
    Grand repeater of bad moves Member Hold Steady's Avatar
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    Default Re: Rally support for MTW total conversions

    Certainly, very kind! Think I'll have a go on the XL as soon as I get my hands on a USB memory stick large enough for the small version..

  5. #5
    lurker Member JR-'s Avatar
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    Default Re: Rally support for MTW total conversions

    surely people here must have a higher regard for the various modder's labours than appears to be the case?

    at a time when MTW mods could fade from active development purely by the existance of RTW it seems appropriate that those who still want to see MTW mods reach perfection should say so................

  6. #6
    Member Member VikingHorde's Avatar
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    Default Re: Rally support for MTW total conversions

    Quote Originally Posted by Hold Steady
    I was thinking of downloading XL or medmod, haven't tried any mod yet, but these seem the best to my liking. Bot both aren't completed? I understood that XL was as good as finished? What remains a problem then? Does anyone know?
    There are only a few minor bugs, but nothing serious. The only bugs there have been found is a few units units that doesn't get the valor bonus from master level buildings and the province of Nicaea not having access to the black sea.
    In the patch I will do some minor tweeking, replace some graphics with better once and write a better info file (this will take a lot of time, it will be huge).

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  7. #7
    lurker Member JR-'s Avatar
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    Default Re: Rally support for MTW total conversions

    looking forward to it.

  8. #8

    Default Re: Rally support for MTW total conversions

    I certainly plan on trying out a few of the mods, but I haven't had the game long. In fact, I've just "finished" playing all the factions in early (not necessarilly a complete game) and have just begun trying them out in high. Still have to go through Late, then it'll be mod time.

    Having done similar work for other games, I can appreciate the time and effort involved in developing these mods. Keep it up, y'all!

  9. #9
    lurker Member JR-'s Avatar
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    Default Re: Rally support for MTW total conversions

    lol, agreed. i spent three months solid (four hours a day) making a Ravenshield level in UnrealED! this kind of project is magnitudes greater.

  10. #10
    Fidei Defensor Member metatron's Avatar
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    Default Re: Rally support for MTW total conversions

    Fall of Rome and BKB's have brought me so much happiness, that I'm thinking of making a third install for NTW.

    Now that I think about it, HTW would be nice too...
    [War's] glory is all moonshine; even success most brilliant is over dead and mangled bodies, with the anguish and lamentations of distant families.
    — William Tecumseh Sherman


  11. #11
    lurker Member JR-'s Avatar
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    Default Re: Rally support for MTW total conversions

    HTW is excellent fun.

  12. #12

    Default Re: Rally support for MTW total conversions

    I think its safe to say RTW is the biggest letdown there has been in a long long time, after a week of playing it on and off i went back to MTW no problem, i think MTW is the only game that has come close to matching FFVII as my fave game of all time.

    My only problem is theres so many mods out there high quality ones is where to find the time to get into them all lol im just getting used to XL so i think ill wait awhile before i try others.

  13. #13
    Filthy Rich Member Odin's Avatar
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    Default Re: Rally support for MTW total conversions

    I am all for supporting modders and there work, and if posting is a means to show encouragement then here it is.

    I recently had to repurchase MTW... the last one got damaged, I got the battle pack which came with VI 2.01. Am I current? I cant find any more patches on activisions site.

    What I am looking for is a couple of tweeks to make the AI manage its economy better. MedMod was always the one I deferred to, but I am not opposed to trying something new.

    However a finished mod is most preferrable I have been keeping an eye on NTW but cant seem to pull myself out of the middle ages.

    What mod is reccommended for middle ages, more effiecent AI?
    There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.

    Sua Sponte

  14. #14
    lurker Member JR-'s Avatar
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    Default Re: Rally support for MTW total conversions

    i believe that VH has been tweaking the economic model with the anticipated XL patch.

    [edit] i could be mixing this up with BKB's super-late release.......... [/edit]

  15. #15
    TexMec Senior Member Louis VI the Fat's Avatar
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    Default Re : Rally support for MTW total conversions

    M:TW is still my staple diet.

    And I highly apprieciate the effort of the modding community.

    Keep up the good work - we're still very interested in good mods.
    Anything unrelated to elephants is irrelephant
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  16. #16
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Exclamation Re: Rally support for MTW total conversions

    Quote Originally Posted by Odin
    I recently had to repurchase MTW... the last one got damaged, I got the battle pack which came with VI 2.01. Am I current? I cant find any more patches on activisions site.
    Yes, v2.01 is the latest (and only) patch for VI. CA has a history of making only one patch per game.
    Looking for a good read? Visit the Library!

  17. #17
    lurker Member JR-'s Avatar
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    Default Re: Rally support for MTW total conversions

    as long as they get it right.


    Maximus - what's happening?
    Wilipuri - ^as above^
    KoP2 - will anything more happen with Reconquista?
    BKB - Eastern Promise looks like it would be ace, so...............

  18. #18
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Rally support for MTW total conversions

    I was thinking about Eastern Promise and if it would be resurrected i would need help especially with unit graphics and other things. So if people would like to see it i would need a great deal of help.

  19. #19
    lurker Member JR-'s Avatar
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    Default Re: Rally support for MTW total conversions

    how much does the Supermod advance your requirement for new unit graphics?

    sadly my ability is limited to architecture in UnrealED, but i hope the graphic-artists needed turn up, i know Myrddraal suffered a lack of support with his MTW WoT project.

  20. #20
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: Rally support for MTW total conversions

    For factions in the africa interior and the factions in modern day iran and north india would need new unit graphics.

  21. #21
    lurker Member JR-'s Avatar
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    Default Re: Rally support for MTW total conversions

    gotcha, cheers.

  22. #22
    Member Member VikingHorde's Avatar
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    Default Re: Rally support for MTW total conversions

    Quote Originally Posted by Peregrine_Tergiversate
    i believe that VH has been tweaking the economic model with the anticipated XL patch.
    The XL mod already has a tweaked economic model, the patch will only make some ajustments to it (if needed).

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  23. #23
    lurker Member JR-'s Avatar
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    Default Re: Rally support for MTW total conversions

    a little more trade income..........?

    it must have been BKB who mentioned ome recent tuning of the economic model.

  24. #24
    Filthy Rich Member Odin's Avatar
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    Default Re: Rally support for MTW total conversions

    Quote Originally Posted by Ludens
    Yes, v2.01 is the latest (and only) patch for VI. CA has a history of making only one patch per game.
    Thanks. I played MTW without VI for a long time and loved it. Came home one night a little drunk and stepped on the jewel case and cracked the disc

    Anyway the battle pack with VI was only 19.99 a bargain in my estimation so Im back in the fold of playing MTW. Dont have much expirence with mods though, and am monitoring the boards to see which one achieves the following:

    1. Smarter AI economy: Not just not going bankrupt, but taking those florins and maximizing troop investment via quality.

    2. England: most of the games I have played England gets overrun by the french. I dont have a problem with that, every so often but when your playing in the High period it seems the French just kick the brits A$$.

    3. Not so much cut throat: now I dont know if this can be modded, but once the Mongols show up its a pain in the butt garrisoning provinces AND committing to a war with them. Your Allied AI just moves in, whenever your weaker then he. I understand its a reasonble function of the AI to make the game harder for the human, but the net effect weakens you, and the former ally and that defeats the purpose of the alliance.

    4. Better trade income: When I play with Russia I usually make livonia and Lithuania priorities and set up ports and merchants. Now I know the support cost for my Boyars are dragging me down, but Im at 80% in land development and am almost to venice in my boat chain. Please dont tell me to reduce my boyars, I cant bring myself to do it

    So any mods out there that broach these?

    Odin
    There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.

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  25. #25
    lurker Member JR-'s Avatar
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    Default Re: Rally support for MTW total conversions

    XL vastly reduces trade income, because the AI wasn't making very good economic use of it.

  26. #26
    Filthy Rich Member Odin's Avatar
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    Default Re: Rally support for MTW total conversions

    Quote Originally Posted by Peregrine_Tergiversate
    XL vastly reduces trade income, because the AI wasn't making very good economic use of it.

    Trade is a great way to make cash in MTW, particularly in the Baltic. Those pagan provinces of Pommeranina, Prussia, Livonia, and Lithuania have 2 and 3 trade goods each...

    It would be nice to see the AI improve its units quality with the cash, reducing it is a means to an end but when your playing on Expert and only have 4000 florins that supplemental trade income is crucial particularly for Poland, Denmark, and the Russians.
    There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.

    Sua Sponte

  27. #27
    Member Member VikingHorde's Avatar
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    Default Re: Rally support for MTW total conversions

    Quote Originally Posted by Odin
    Trade is a great way to make cash in MTW, particularly in the Baltic. Those pagan provinces of Pommeranina, Prussia, Livonia, and Lithuania have 2 and 3 trade goods each...

    It would be nice to see the AI improve its units quality with the cash, reducing it is a means to an end but when your playing on Expert and only have 4000 florins that supplemental trade income is crucial particularly for Poland, Denmark, and the Russians.
    The farm income has however been increased by 30%, giving the AI a better economy and making the game more fun IMO. It is still possible to make a good trade income, but not as high as before. The AI has also been tweaked so that it builds better units and no peasants.
    The unit morale in my mod has also been increased so that battles are more realistic, but the +5 morale given to AI units on expert makes most units almost fight to the end. I prefer playing on hard, because the AI doesn't get the morale bonus.
    Last edited by VikingHorde; 01-10-2005 at 14:00.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  28. #28
    Filthy Rich Member Odin's Avatar
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    Default Re: Rally support for MTW total conversions

    Quote Originally Posted by VikingHorde
    The farm income has however been increased by 30%, giving the AI a better economy and making the game more fun IMO. It is still possible to make a good trade income, but not as high as before. The AI has also been tweaked so that it builds better units and no peasants.
    The unit morale in my mod has also been increased so that battles are more realistic, but the +5 morale given to AI units on expert makes most units almost fight to the end. I prefer playing on hard, because the AI doesn't get the morale bonus.
    Does the AI have a hard time with the different sources of income? Florins are florins to me, but If the AI struggles with getting trade income then nice adjustment

    That +5 morale bonus might make the game impossible, at least for me A big part of my strat is to overwhelm units so they break and run them down. If they dont break I am engaged and can be flanked. This is also a nice adjustment probably makes quality ranged units a necessity.
    There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.

    Sua Sponte

  29. #29
    lurker Member JR-'s Avatar
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    Default Re: Rally support for MTW total conversions

    Quote Originally Posted by VikingHorde
    The farm income has however been increased by 30%, giving the AI a better economy and making the game more fun IMO. It is still possible to make a good trade income, but not as high as before. The AI has also been tweaked so that it builds better units and no peasants.
    The unit morale in my mod has also been increased so that battles are more realistic, but the +5 morale given to AI units on expert makes most units almost fight to the end. I prefer playing on hard, because the AI doesn't get the morale bonus.
    sounds ace. any ETA on the patch?

  30. #30
    Member Member VikingHorde's Avatar
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    Default Re: Rally support for MTW total conversions

    @Odin
    Jepp, the AI has problems with trade. Medmod solved it by making the AI build more ships and some other ajustments (I think), but I don't know how well it works. I don't like seabattles because the battles seems random, so I tryed something els. The morale bonus given to the AI is a part of the original game, so it's properly a good idea to play the XL mod on hard were the is no morale bonus.

    @Peregrine_Tergiversate
    It's a little slow right now because Im also doing some for the Chivalry - total war mod (for RTW). The patch should however be finished by the end of this mounth.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

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