It would be far better if the drag and click line tool maintained relative unit depth rather than relative unit frontage.
It would be far better if the drag and click line tool maintained relative unit depth rather than relative unit frontage.
Don't shoot me - I'm just the texture artist.
In M:TW/VI you draw the line using the left button. If you press the right button while doing so, all units will be adjusted to an equal number of ranks.
Pretty easy. I wonder why it's been changed/dropped.
R'as
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I'll build a mountain of corpses - Ogami Itto, Lone Wolf & Cub
Sometimes standing up for your friends means killing a whole lot of people - Sin City, by Frank Miller
I agree.
Rome Total War, it's not a game, it's a do-it-yourself project.
Another cool thing would be something that allowed you to merge 2 units with combined number of men equal or less then the size of one unit of their type.
Hmmmm..seems to me that is is more "realistic" for it to be a little difficult to get the men properly lined up. That's a lot of people you're trying to get all in a row in a timely manner.
Doesn't the fact that it's been concluded that there are no rank bonuses in R:TW make this somewhat moot? Is it aesthetics that you're after or am I missing something obvious?
Originally Posted by Proletariat
Well line up your infantry 2 deep against a cavalry superior army and then tell me there are no rank bonuses![]()
Actually rank bonuses may not be needed with this engine. Possibly rank penalties for missile units. Depth bonuses obviously do not occur a numerical or stat bonus. But when you are maintining a line the depth bonus is apparant.
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
Well I don't know about rank bonuses but enemy cavalry rides right through my understrength legionary units like they weren't even there if they don't have enough ranks.
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