Quote Originally Posted by derF
Considering depth is very important in RTW. The controls and the interface however have been kept pretty much the same as Medieval TW. I found this annoyingly disappointing because although the game tactics had advanced, the way in which you carry them out is the same.

Not from what I've seen, quite the opposite. MTW seemed to be more dependent on proper rank depth than RTW is. There are some minimum depths in RTW that seem optimal, but they make for rather thin lines, not the default squarer formations. The jumping cav thing does pose some depth issues. However, phalangites can suffer from rap around by melee in default formations. Rather than use defaults, I string pikemen out 4 or 5 ranks deep for optimum performance and durability. Missile units in RTW have NO depth penalty and every man will fire even when 16 ranks deep. That is very weak compared to MTW/STW. (Non-LOS accuracy penalties seem non-existent.) Depth does grant your unit the ability to take more losses before becoming fragile.

The contols *were* changed from MTW, that's the problem. MTW's control interface was better.