NOT the skeleton model....those I can make with no help ;)
No..I am referring to the animation type.
It is quite straightforward on the surface of it. The descr_skeleton file holds all the details of which skeleton uses what animation CAS files for all it's movements. Simple enough.
Only, when I made a simpe copy of an existing skeleton ... fs_spearman and renamed it fs_spearman2 it just didn't recognise it. I had re-named the skeelton in the descr_model_battle file, so it should have looked for fs_spearman2 not fs_spearman. Nope
debug says it cannot find my fs_spearman2 skeleton definition.
It looks as though the game is completely ignoring this file and getting it's skeleton information from elsewhere. Which means NO SCALING UP OF MODELS TO MAKE LARGER FIGURES.
Is this true....or have I done something wrong ?
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