Page 3 of 6 FirstFirst 123456 LastLast
Results 61 to 90 of 158

Thread: General

  1. #61
    Member Member soibean's Avatar
    Join Date
    Jun 2004
    Location
    Pennsylvania
    Posts
    640

    Default Re: General

    hoggy you are amazing I honestly dont know how you turn out such beautiful models...
    I've noticed how much you've progressed over the past few months and Ive been wondering, are you nearing a beta release or maybe, just maybe, a full release anytime soon?

  2. #62
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: General

    dark_shadow - Vietnam faction sounds good. Might possibly add them at a later date but for now we're just concentrating on the current set up. Once we've done a release with those factions we may add more.

    soibean - I think a release is still a long way off. There are still alot of units to be built and we'd like to release something reasonably together rather than something which will disappoint. We'll continue to post progress though and keep everybody up to date and hopefully that will keep people interested while we progress.

  3. #63
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: General

    Hey, I though of a unit you could do: Firework men.

    Have you seen the thread where they worked out how to make flaming javelins? The flame appears at the base of the javelin, making it look like a rocket. You could make a new model for a firework as a javelin, make it really long ranged, add the fire to then end, give it an area of effect, and there you go, a firework unit for the Chinese which burns the enemy.

    Maybe they could have one or two fireworks only per man?

  4. #64
    Member Member blindfaithnogod's Avatar
    Join Date
    Jan 2005
    Location
    Lawrence, KS USA
    Posts
    175

    Default Re: General

    i hadnt seen that. could you direct me/us to that. i like to see how they did that. thanks.

    Blue Lotus Total War
    --------------------------------------------------------------------------------------
    Byzantium Total War

  5. #65
    Insanity perhaps is inevitable Member shifty157's Avatar
    Join Date
    Jan 2005
    Posts
    1,145

    Default Re: General

    It looks pretty cool.


  6. #66
    Member Member blindfaithnogod's Avatar
    Join Date
    Jan 2005
    Location
    Lawrence, KS USA
    Posts
    175

    Default Re: General

    thats awesome. that would be a fun unit.

    Blue Lotus Total War
    --------------------------------------------------------------------------------------
    Byzantium Total War

  7. #67
    Member Member tai4ji2x's Avatar
    Join Date
    Apr 2001
    Location
    MA
    Posts
    291

    Default Re: General

    i'm just a lurker of this mod, so i don't know if this was explained before, but i was looking at the screenshots, and thought that the japanese swords (and the chinese sabres) aren't really "curved" enough. is there a reason for this?

  8. #68
    Insanity perhaps is inevitable Member shifty157's Avatar
    Join Date
    Jan 2005
    Posts
    1,145

    Default Re: General

    hey hoggy. Im not sure youve seen this already or if it affects you too much but i figured i should post it regardless.

    Sprite Generator

  9. #69
    Member Member blindfaithnogod's Avatar
    Join Date
    Jan 2005
    Location
    Lawrence, KS USA
    Posts
    175

    Default Re: General

    yep we've seen it. but thanks for the heads up. and we will definately be using it.
    EDIT: ive just created the new sprites for the akagi clan. its exciting to see the units remane the same color at a distance.
    Last edited by blindfaithnogod; 03-02-2005 at 00:59.

    Blue Lotus Total War
    --------------------------------------------------------------------------------------
    Byzantium Total War

  10. #70

    Default Re: General

    Quote Originally Posted by hoggy
    dark_shadow - Vietnam faction sounds good. Might possibly add them at a later date but for now we're just concentrating on the current set up. Once we've done a release with those factions we may add more.

    soibean - I think a release is still a long way off. There are still alot of units to be built and we'd like to release something reasonably together rather than something which will disappoint. We'll continue to post progress though and keep everybody up to date and hopefully that will keep people interested while we progress.
    cool....!!!! If u want, i could help out with research for them once u decide to create the faction...

    as always, great work and keep it up!

    cheers, dark_shadow89

  11. #71
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: General

    Moved: sorry Combine, just trying not to create too many new threads if possible

    Combine Soldier Posted:

    It pretty obvious what this thread is about. I decided not to bother the devs with PM's, as you guys probably get a million, and will see the suggestion just as well here.

    This mod has one HUGE thing going for it, not being restricted by realism. Most importantly, terrain. Im not sure how restricted you guys are as far as map making(battle maps) but this is a good opportunity to make some interesting maps to go with the fantasy theme.

    I want to see more interesting maps than in RTW. I want to see hills, trees, fog, rain and stuff more often. But more specifically, I want to see interesting architechture.

    Things like huge mountain ranges, flanked by other mountains or coasts which create a natural bottle neck. Think bridge battle, but without the birdge. Stuff like that. More interesting cities, like MTW and STW. Hill cities, instead of always being on flat ground.

    The posibilities are endless. I want to recreate thermopylae style battles without always having to choose a bland flat bridge as the closest thing.
    Massive impassible forests, with tight spots in the middle. Forrest on hills, with heavy rain. Anything but the boring flatlad, or hilly land with no trees, or trees with no hills. Maps in RTW bore the hell out of me.

    These are just suggestions, obviously anything can be done because the mod is not historically based. Like I said, I dont know what restrictions you guys fac as far as mapping, but I would reallly like to see something that inspires me, or challenges my army when I deploy them. I want thermopylae.

    By no mean are they the only posibilities, just ideas. The could be coasts littered with dead trees or black forests for demon lands. Hilly forest filled lands with tight spots for human nations. land that have villages as eye candy instead of to fight over. Peasent houses.

    Anyway, enough ranting, I think I have desribed what im talking about, interesting maps, full stop. Keep up the good work hoggy, loving it. Lets here it for RTW, moddability, and the guys making it happen.

  12. #72
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: General

    A lot of good ideas there Combine. Battlefields are derived from the location of armies on the strategic map but we have tried to set up passes and bottlenecks etc. We'll hopefully be editting all the battle models to suit the game ie the city, walls etc but will always be constrained by the game engine (no bad thing). It would definitely be good to do a few custom environments in thermopylae style for custom battles.

  13. #73
    Insanity perhaps is inevitable Member shifty157's Avatar
    Join Date
    Jan 2005
    Posts
    1,145

    Default Re: General

    Are you planning on creating any "historical" battles? Or am i thinking too far ahead.

  14. #74

    Default Re: General

    I agree. Rome had plenty of plains battles. On top of what you mentioned Hoggy, I'd like to see some villages. I mean the major cities aren't the only inhabited places around. They'd be deserted, so maybe even show that they were raided by the Demons. Villagers with spears in their bellies, their heads removed and the like would be great set pieces.

  15. #75

    Default Re: General

    Just a few thoughts

    1 if the demons are this all powerful team that are very hard to fight and have a great starting possision, don't you think that there should be some disadvantage to playing as them? this may have already been mentioned, but it just came to mind. maybe like having rebelous population?

    2 would it be possible to make custom strat map terain for the demons? like maybe lakes and rivers of fire. just an idea.

    3 i may have missed it, but are the objectives gonna be like the same 50 teratories, or will you guys make your own ones?

    great work btw

  16. #76
    Member Member blindfaithnogod's Avatar
    Join Date
    Jan 2005
    Location
    Lawrence, KS USA
    Posts
    175

    Default Re: General

    1. sounds like a good idea. we havent really concentrated to much effort on the gameplay yet. mostly weve just been working to change the appearance of the game. but we are definately open to new ideas, and suggestions.

    2. i think it would be possible.

    3. right now i dont think you change that as of now. maybe with an expansion......................

    Blue Lotus Total War
    --------------------------------------------------------------------------------------
    Byzantium Total War

  17. #77
    Could be your God Member Abokasee's Avatar
    Join Date
    Apr 2005
    Location
    N/A
    Posts
    1,487

    Default Re: General

    got a good idea

    I Think the deamon horde should have wraith(gnost) and cultist's(sort of like a monk only is very evil and worships evil)
    Now with transparent layers!

    Lost on the Internet? Go back to start.

  18. #78
    Could be your God Member Abokasee's Avatar
    Join Date
    Apr 2005
    Location
    N/A
    Posts
    1,487

    Default Re: General

    i think a disavangtage for the deamon horde should be

    A VERY rebelious pop (this should the deamon horde attain a seemingly instant victory)

    They have a extra resorce blood/souls wicth they attain throw battle and not taxes and goes down every turn but increases by 1 for every kill and units will start to die if you don't have anoth blood / souls to support them (cultist don't need souls but they are a bit expensive and if you disband the number units don't go the population of the city they increase how much souls/blood you have)

    they should come to a disavantage when fighting monks (unless they unit they monks are fighting are cultist)

    please listen to the advise
    keep up the good work
    Now with transparent layers!

    Lost on the Internet? Go back to start.

  19. #79
    Just your average dragoon Member DragoonXXIV's Avatar
    Join Date
    Nov 2004
    Location
    A little left of askew
    Posts
    88

    Default Re: General

    I think the rebellious pop isn't too hard, if you have a massive culture penalty and also having the units cause unrest like barbarians in non-barbarian cities. However once the city eventually becomes demon, it will be docile like the rest which sounds 'bout right. However this will also mean that demons will be a tough nut to convert back.

  20. #80
    Could be your God Member Abokasee's Avatar
    Join Date
    Apr 2005
    Location
    N/A
    Posts
    1,487

    Default Re: General

    ok take out the rebelious population but look at the other two ideas (number 2 and 3) what you make of those??
    Now with transparent layers!

    Lost on the Internet? Go back to start.

  21. #81
    Insanity perhaps is inevitable Member shifty157's Avatar
    Join Date
    Jan 2005
    Posts
    1,145

    Default Re: General

    Abokasee:
    Hoggy already made a wraith unit.


    When Demons conquer a city their only choices should be exterminate or enslave. If humans conquer a demon city their only choice should be extermination. This will lead to a difficulty in expansion because suddenly you cant produce elite units on the front lines and you cant retrain the elite units you already have but the other faction can. This will cause large tactical problems as you progress further into enemy territory because powerful units will be worn down and cant be replaced and supply lines will become long and cumbersome.

    It would also be perfect if all the buildings in the captured town must be destroyed as well or at least become unusable. This of course will also only happen in human vs demon and not human vs human.

    Demons should also be able to recruit human mercenaries as normal. There are always evil men in the world.

  22. #82
    Could be your God Member Abokasee's Avatar
    Join Date
    Apr 2005
    Location
    N/A
    Posts
    1,487

    Default Re: General

    So What About The Idea Of "souls" (number 2)
    Now with transparent layers!

    Lost on the Internet? Go back to start.

  23. #83
    Just your average dragoon Member DragoonXXIV's Avatar
    Join Date
    Nov 2004
    Location
    A little left of askew
    Posts
    88

    Default Re: General

    Shifty, the problem with your idea is first of all i think all three options available are hard-coded, secondly that would only be a problem for humans, even so if the high level buildings are there you can still train/re-train high level units. Remember exterminate only removes 3/4 of the pop., not all of it. However i' not sure but i think it might be possible to have it so human buildings can only train human troops, and demon buildings can only train demon troops. However don't quote me on this.

  24. #84
    Insanity perhaps is inevitable Member shifty157's Avatar
    Join Date
    Jan 2005
    Posts
    1,145

    Default Re: General

    Right. Sorry about the confusion but i meant to put the part about buildings being unusable at the top. Thats why elite units wouldnt be able to be retrained or built (not because of low population).

    Also i think that perhaps one or two of the elite and mroe specialized units from each faction should only be able to be built in the home provinces.

  25. #85
    The Blade Member JimBob's Avatar
    Join Date
    Jul 2004
    Location
    Chi Town
    Posts
    588

    Default Re: General

    Maybe have a building that the demons need for all units (hellish portal, soul thingy, come on people you're creative) and one for humans (monestary, shrine, you get the idea). Give them long buildtimes to represent either the 'blighting' or 'un-blighting' of the city. Just an idea
    Sometimes I slumber on a bed of roses
    Sometimes I crash in the weeds
    One day a bowl full of cherries
    One night I'm suckin' on lemons and spittin' out the seeds
    -Roger Clyne and the Peacemakers, Lemons

  26. #86
    Insanity perhaps is inevitable Member shifty157's Avatar
    Join Date
    Jan 2005
    Posts
    1,145

    Default Re: General

    Quote Originally Posted by JimBob
    Maybe have a building that the demons need for all units (hellish portal, soul thingy, come on people you're creative) and one for humans (monestary, shrine, you get the idea). Give them long buildtimes to represent either the 'blighting' or 'un-blighting' of the city. Just an idea

    Although that helps speed up late game expansion (as opposed to rebuilding the entire military tech tree) it would severely stunt early game expansion. Having to wait three to four turns to use (and then improve) each new province you capture can seriously delay your ealry game expansion. Although this could be avoided by including this base building in the neighboring rebel provinces from the start. Yes i think if you did that youd get the best of both worlds. Although i think there should still be a larger setback for late game expansion. Perhaps you must a build a "greater hell portal" (demons) in addition to the "hell portal" to get access to the more advanced units.

    Again if a city is taken by either side then these base buildings will be destroyed automatically

    On a side note the rebel provinces surrounding the demon homeprovinces should be rebel demons.

  27. #87
    Just your average dragoon Member DragoonXXIV's Avatar
    Join Date
    Nov 2004
    Location
    A little left of askew
    Posts
    88

    Default Re: General

    The real problem with this is R:TW's abstraction of unit construction. I love R:TW and think it's a great game but it is no where close to realistic in terms of strategic decisions (the tactical aspect is closer to realistic but still has a lot of abstraction). Using the R:TW engine i'm pretty sure that the idea of 'blightening' or 'un-blightening' provinces is impossible.

    EDIT: What i'm trying to say, is that if you make a mod of a game you have to keep yourself confined within the logical and computational abstractions and limitations imposed in the game. I.E. You can't convert the Dawn of War into Warcraft 3 or even R:TW into M:TW.
    Last edited by DragoonXXIV; 05-04-2005 at 02:15.

  28. #88
    Insanity perhaps is inevitable Member shifty157's Avatar
    Join Date
    Jan 2005
    Posts
    1,145

    Default Re: General

    I think there should a page with all of the screenshots on it so that people can see everything that youve all done so far. I know i would really like that and i think most everyone else would too. If you dont have the time then drop me a pm with the urls to the screenshots and ill make the thread. Ill even throw in some unit descriptions and speculation and anything else youd want me to.

  29. #89
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: General

    I like this idea Shifty but I'm not sure about making another screenshot thread. Perhaps we could make it part of the army list thread with cropped screengrabs of individual units next to their description? bit of a big job though there are over 65 units done so far with another 30 or so to go.

  30. #90
    Insanity perhaps is inevitable Member shifty157's Avatar
    Join Date
    Jan 2005
    Posts
    1,145

    Default Re: General

    I have an old angelfire account i could use . . .

    Do you still have the screenshots of your older units?
    Last edited by shifty157; 05-09-2005 at 22:53.

Page 3 of 6 FirstFirst 123456 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO