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  1. #1
    Just your average dragoon Member DragoonXXIV's Avatar
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    Default Re: General

    Actually shifty, i'm not positive but i think that you can't train units in under a turn, plus if you could mobilize your entire population you can essentially strip a city of it's inhabitants and make it useless to capture. And while peasents don't need very much training (maybe a week to show 'em which is the pointy end) you still have to make the spears and get a officer to lead 'em and feed them and all the other logistical problems assosicatied with large armies. In truth i like the idea of quickly training them but i think it's unfeasible.

  2. #2

    Default Re: General

    Actually, you can make them train in 0 turns. You still have to end the turn for them to produce, but you can make all 9 in one turn. Again, you can't train your entire populus since there is a limit of 9 training slots for you to use, so the max of men you could train is 9 peasents each turn.

  3. #3
    Just your average dragoon Member DragoonXXIV's Avatar
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    Default Re: General

    Ah, sorry, forgot about the 9 cap on training, still you can use it to migrate a chunk of the population.

  4. #4

    Default Re: General

    Just wondering how you Family Tree will work, are you going for Vanilla's style (your ruling family's er..well..family.) or maybe something new?

  5. #5

    Default Re: General

    I like the peasant idea. That way you could quickly draft a large, albeit weak and low morale army to fight way. Or, you can use it to abandon a city and migrate to one of your other cities.

  6. #6
    Senior Member Senior Member hoggy's Avatar
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    Default Re: General

    Peasant idea sounds good, we could give it a go and playtest it. Not sure about plans for the family yet I've not really thought about it, i guess it depends what would work best for all the factions.

  7. #7
    The Dark Knight Member wlesmana's Avatar
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    Default Re: General

    I like the ability to mobilize your peasants for defense.
    To limit their use and the zerging tactic, what if their salary is really, really large making it unfeasible to train 9 of them and keep them for the next turn? So they'd get trained up in an emergency, then before the turn is up, they'd have to be disbanded.

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