Great screens! I want to play that now.
saulot333 18:45 06-08-2006
Get in line!
I can not wait for this mod....Beautiful hoggy....
What is the estimated size of the file to be downloaded?
Isnogood 08:23 06-09-2006
I followed this mod from the start and wow, it is the awesomenest !
Yes, that's right I have to make words up to describe the quality of this mod adequately.
Great Job !
Originally Posted by richwkc:
What is the estimated size of the file to be downloaded?
Estimated size is 300 MB plus an 80 MB patch for music. Apologies to 56K modem users (like me) but it won't get much smaller.
The_White_Knight 18:04 06-09-2006
I'll have difficulties restraining myself from playing that jewel in the upcoming exams.
Wait the release is in a few days/weeks? Not just the beta?
Holy crap...
lolalot222 00:05 06-13-2006
OMG I just fill off my girlfriend there so good... um... I meant my... bike.
SERIOUSLY once your done you should join MTR
big_feef 04:58 06-13-2006
Crap, this mod got released the day before m girlfriend's coming for a 2 month visit. Damn, damn, damnations.
Oh yeah, HOLY UNDEAD SAMURAI BATMAN... er, HOGGY!!!
sithlord85 12:54 06-13-2006
Ohhhhhhh........sweet!!!!!!!!
Awesome job dudes!!!!
______________________________________
"I don't fear the dark side as you do Obi wan"
Just a thought, but how about we keep this section alive by posting our own screensh0ots now that we can heh heh :D
Yes, good idea, post your screenshots here.
I've almost totally lost interest in RTW, but I had to come back here to see what Hoggy had done with his magnificent mod. I'm going to wait until it goes gold before I play it ( I don't want to have anything spoiling my fun with it) but even to reach Beta...what a wonderful occasion. Congratulations to Hoggy and all his band of modders on reaching open Beta. This is a great accomplishment. Bravo.
Idomeneas 22:12 07-07-2006
first of all congratulations for the best ever RTW mod and not just a mod but a unique creation.
Is there any news on the progress of ironing this great game? Can we hope for a bug free release any time soon?
BTW some features of 1.6 are very interesting as night battles and swimming it would be great to be incorporated in the game.
All hail hoggy and team
Yup, Familyguy is fixing the demon settlement ctd and bigbeef has been working on other minor bugs and on traits. How long it will take, I don't know. Hopefully not to long. about 1.6, we're not thinking that far ahead (yet) first a stable and better worked out 1.5 version. Then we'll see what the future will bring.
BabyShambles 17:56 08-14-2006
I so need to play this game. The screenshots look so beautiful.
Eufarius 21:27 09-18-2006
Very nice screenshots rally detailed and yet cartoony its good stuff
-Eufarius
I liked this thread so much that i registered for this forum to post here!
i usuallly hang out in the "total war center forums"
awesome work man!! im so impressed!
hey i ws wondering if u might be making some changes to the map later on, cos the campaighn map looks somewhat diff from the actual map of those reagions.some smaller reagions look fat too big while larger reagions look smaller.
apart from that this is super UBER!
and hey if u need any help with the india faction's unit descriptionsand names/building descriptions/weapon types im willing to help out, cos im south asian myself and am somewhat of a history buff.
keep up the good work!
beauchamp 02:36 10-06-2006
I dig the leopards...
Originally Posted by
Arjun:
I liked this thread so much that i registered for this forum to post here!
i usuallly hang out in the "total war center forums"
awesome work man!! im so impressed!
hey i ws wondering if u might be making some changes to the map later on, cos the campaighn map looks somewhat diff from the actual map of those reagions.some smaller reagions look fat too big while larger reagions look smaller.
apart from that this is super UBER!
and hey if u need any help with the india faction's unit descriptionsand names/building descriptions/weapon types im willing to help out, cos im south asian myself and am somewhat of a history buff.
keep up the good work!
If you had been here since the first concept drawings that Hoggy put up, you'd realize that the Campaign map is not meant to be realistic; it's a map and a game that represents what people in the olden days would have in their minds...a map of disproportionate distances and areas, filled with fantastical warriors of unimaginable splendour or fearsomeness, a map populated on it's most remote regions with demons, monsters, and ghosts...
elledippi 02:52 11-29-2006
Blank to all

!! First of all I would want to make compliments to the authors for this large one mod

!! it is simply fantastic

!! best.
I want to signal a problem that I have found and that is preventing me to end the campaign.
I'm playing at very hard level with the Chinese (I'm at 35°turn) but when I besiege whichever Yomi's city the game collapses punctually

The same thing happens if I make double click on whichever yomi's city . I think that is a problem with the loading of the window of presentation of the yomi's city (but I don't know what can be done).
I hope that my signalling is of aid for the increase of Blue Lotus, and also that will be of aid to me to continue mine campaign. I'm waiting your answer good bye to all and thanks a lot again

.
Intranetusa 18:08 05-25-2007
Originally Posted by Goth:
i agree with Dragoon but wouldnt the bows be long bows?
They (Chinese and Mongols) used the "composite recurve" bow.
The Japanese used the Japanese long bow.
Originally Posted by
Parokkikala:
I believe hoggy's stated that he just uses what he thinks looks cool. 
Originally Posted by Hoggy:
Here are the Chinese stone walls (ignore japanese buildings in background):
depends, much of Japanese architecture is heavily influenced by Tang Dynasty architechture. The city of Kyoto, for example, was built as a model of the Tang capital of Xi'an.
Btw, why does all the Chinese buildings look like they have roofs layered with gold? The golden roof and the orange wall hue looks funky... :(
Originally Posted by Morray:
So in terms of siege equipment is there going to be anything else to look forward too ?
i.e. The Romans had a ' Scorpion ' and Ballistea etc...
They could have seige crossbows (triple pulley crossbow), trebuchets (traction seige and anti-personel) etc :D
Intranetusa 18:30 05-25-2007
Originally Posted by
Gubook Janggoon:
That would be something along these lines:

Awesome models, especially the heavy cavalry. :)
This Korean soldier reminds me of a Song Dynasty soldier:
http://www.flickr.com/photos/11867627@N00/

-Courtesy of the CHF
Intranetusa 18:45 05-25-2007
Originally Posted by Ellesthyan:
I am terribly sorry for bringing this up, Dragoon, but I can't bear to read this. It has been proven that the myth of stirups was invented by westernophile historians; actually the stir ups have (and had) almost no effect on the lance impact, but rather allowed horse archers to be more accurate and agile. There are a few websites on the web that deal with this and have provided good proof by jousting exercises. Also I'm sure you'll find this been brought up earlier on the TW forums. One should keep in mind that there is no apparent reason to assume that the Macedonian shock cavalry weren't effective, not for the Parthian cataphracts, not for Carolingian knights; quite the opposite. I'm no Mongolian expert, but I think it's reasonable to assume that the reason they didn't use lances is the one you've stated literally (tactics) rather than it being impossible.
Stirrups are very important. Stirrups allowed a rider to wear heavy armor on horseback so they didn't fall off.
The Parthian cataphracts had to tie the riders onto the horses with ropes, severly reducing their effectiveness. The stirrup allowed European knights to wear heavy chainmail and plate armor and still stay on the horse.
by the way, I've read the Entire thread up to this point, all 39 pages of it... >_<
Ah. Just to mention it: Some of the Screenshots are outdated by now.
With all those monster

the game play must be very different. I really like the athmosphere of your mod, it's simply another game.
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