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  1. #1

    Default Re: Army Lists

    I've also been thinking about gunpowder. I know you don't want it in the game, but I'm going to push this anyways.

    This is the Shingicheon Hwacha

    http://img9.exs.cx/img9/7876/hwacha.jpg

    It basically shoots arrows so it's not like cannon balls or anything. The way I see it, it's like a massive Firelance. Just a thought.

  2. #2

  3. #3

    Default Re: Army Lists

    Here's a video on Gayan arms and armors. You'll have to forgive the long loading time and the horrible English. The video is well worth it though.
    http://211.252.141.15/wmv/luxury/MS20040403_e.wmv

    Here's another one about Cast armor and Lamellar
    http://211.252.141.15/wmv/relic/MS20040324_e.wmv

    Gayan Swords
    http://211.252.141.15/wmv/relic/MS20040315_e.wmv

    Saw knives
    http://211.252.141.15/wmv/relic/MS20040317_e.wmv

    Gayan Armor
    http://nongae.gsnu.ac.kr/~gyomu/kook.../sub2/img3.gif


    Here's a random video about flag poles..just reminded me of banners
    http://211.252.141.15/wmv/relic/MS20040318_e.wmv

  4. #4
    Senior Member Senior Member hoggy's Avatar
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    Default Re: Army Lists

    (moved) Ramareddy wrote:

    Before responding please take a look at the army lists:

    https://forums.totalwar.org/vb/showthread.php?t=41921


    Is it just me, or does each faction seem very well balanced?

    Not between factions, mind you, but each army list in and of itself. It seems like they all have great infantry and cavalry, with very few perceivable weaknesses.

    Do you guys think that maybe these lists should be changed in favor of lobsiding factions toward a particular tactical power?

    Perhaps China can be the middle of the road civilization, with decent infantry and cavalry, but nothing exceptional. Japan can have great attack infantry, while the Indians will use good missile troops and elephants and pathetic cavalry, so on and so on.

    I'll use a 1-5 scale for each component of a faction, the goal being to make each factions average a "3". When taking each into consideration, think about the variety of units given, and the power of those units.


    Example:

    Krishnapur-
    Melee Infantry: Average 3
    Missile Infantry: Good 4
    Melee Cavalry (Elephants and Chariots included, however horsemen should be poor): Good 4
    Missile Cavalry: Very Poor 1
    Average: 3

    Khanate-
    Melee Infantry: Very Poor 1
    Missile Infantry: Good 4
    Melee Cavalry: Good 4
    Missile Cavalry: Very Good 5
    Average: 3.5

    Japan-
    Melee Infantry: Very Good 5
    Missile Infantry: Average 3
    Melee Cavalry: Average 3
    Missile Cavalry: Average 3
    Average: 3.5

    These are no representative of how the factions are now, but merely examples of what strengths a faction "should" have and the basic grading system itself. Applying this system to the current factions will give us very different results, I suggest you guys try it.

    Keep in mind you're trying to make each faction have an average of three.

    Good Luck.

  5. #5
    Senior Member Senior Member hoggy's Avatar
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    Default Re: Army Lists

    (moved) Dragoon wrote in reply:
    i won't put it that extreme, but i completely agree with you that they factions need to have more 'personality' and individualism. However hoggy hasn't shared the stats for the units so it's very possible that though all the units look cool there stats play very differently.

  6. #6
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: Army Lists

    there are always gonna be weaknesses in armies however cool they are.... if you pit two spartan hoplites vs only 1 then the two generally win for example......

    i am more worried that the demon army will be too strong for the other armies to push back: the demons should get countless demons and the men are limited also the demons look so kick ass! lol

    hoggy when are you doing the unit stat?? now, or when the models are fully completed

    GMM

  7. #7
    Member Member blindfaithnogod's Avatar
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    Default Re: Army Lists

    well, basically i implement the models into actually units with the appropriate stats and what not. when hoggy finishes them and sends them to me.(obviously he is quite capable of doing this himself. but i think we can all agree, the more time he spends with these great models, the better.) and so the units which are finished have some sort of preliminary stats. when all units are finished we can wory about if such and such cavalry is way to strong and such and such infantry cant last 2 seconds. that said i try to keep all things in perspective and look at how i rated the attack of samurai as apossed to the shoalin monks.
    wow that ended up being alittle longer than i had anticipated

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