I must be doing something worng...but I can't quite put my finger on it!
I have downloaded Vercingetorix's animation tools and extracted all the animations from the packed archive. These have come out in a sub folder of anims ( so I now have data/animations/data/animations ...all the files)
Using the animation editor exe file, I was able to read an animation ( I used fs_spearman ) and then add a new animation called fs_spearman2
The game happily used this animation when I changed the carthaginian militia animation from fs_spearman to fs_spearman2 in the descr_model_battle file. I made no other changes. Confirmed to me that descr_skeleton is not really a factor...![]()
so...I figured I would take the nexst step!
The actual skeleton animation set is made up of a whole load of individual CAS files which contain the animations for each models various movements.
I tried to load one up using the import script for Max 6, but got an error stating the 'root bone' was missing or some-such thing. I guessed the animation routine needed a model to work on, so I imported my 'skeleton' models mesh and re-imported the animation. It worked. I could run the animation in Max no problem.
When I tried to export this new animation, though, I ran into problems.
I exported the CAS file I had ( which contained, I presume, my mesh and a series of keyframe animations on the underlying bones ) I ran the update batch file and tried to run the game. This resulted in a total lock up...... needed to re-boot.
Now I am stuck!
Questions:
1) Does the model I imported to run the animations have any bearing on this? I assumed it wouldn't since the animations are common to multiple models.
2) Did I do something wrong by just exporting the whole lot to the animation CAS file? Should I remove the mesh first and just export the bones?
3) I tried scaling the skeleton in the animation file before export. Could this have any impact? I would have thought this would have re-located the pivot points but not had any overall impact on anything else. The animation still played in Max.....
I have had a look around, but can't find any tutorials on doing this other than Vercingetorix's basic instructions to use the tools. This bit works fine... it's just what comes next that is baffling me![]()
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