I read it quickly so I'm not sure if this covers all your questions:
Editing animations
1. Import a model
2. Import a valid animation (ie do not try to import a slinger animation for a pike model)
3. Edit animation.
4. Export animation. The tool only looks at the translation and rotation of the bones. How the mesh looks like does not matter.
Since I am able to translate bones, I guess that scaling is not a problem.
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