OK...some progress has been made :D
By running the 'update' batch file, it seems to add in some animations that the initial adding had missed. This has cured my problems with the game locking up, and it appears that my animations are now being used. If I had made some changes and then updated the thing with the batch file, I would not have had this trouble :D
There is still a problem though...
I scaled up the imported mesh by a factor of about 2,I selected EVERYTHING in the file, mesh, skeleton, etc. and applied the uniform scale. Then I exported this to replace the barbarian standard bearer I was messing about with.
If I have got this correct.... the result should be a larger model... No
By scaling the skeleton in this way, I appear to have changed nothing. I know it was looking at my revised anim, since in the first go, I had inadvertantly moved the 'root' away from the origin, and this displaced the model to leave the standard bearer floating in space!
Do I need to move the pivot points or do something else here? My simple 'scale' approach is not doing the trick.
Bookmarks