Thats what I was trying to do....but I am a bit confused over exactly what is what here.
when I try to import just an animation, it gives me an error
'cannot import animation without the scene root bone'
It works OK, though, if I import the model first. This obviousely contains a skeleton for the animation to work on. I left the mesh alone, and tried moving each of the pivot points. I only worked on one single animation....the SG 01 Stand Idle.cas for simplicities sake...and to avoid doing lots of work for nothing ;)
So...with a model loaded, and an animation in Max ... what should I do next?
I tried:
1) Scaling the whole thing - mesh, skeleton...everything
2) Going into Hierarchy tab and trying to move the pivots ( affect pivot only ) and then moved all the pivot points
3) Moving in Hierarchy with 'affect Hierarchy' checked
Then I exported my animation to replace the one in the 'standard bearer new' folder. I verified that 'pack.dat' had changed. Finally..I re-ran the update batch file and tried it in game.
Rather frustratingly, every time I do this, I end up with a completely unchanged standard bearer! The only change I have been able to make was by accident! When I scaled the whole thing, I moved the root bone in the scene, and this lifted the model off the ground!
I am so close to cracking this.....but my lack of Max skill is showing ;) I haven't used it for animation very much, since I am mainly a mesh-modeller :D
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