Tried something else....and that didn't work either :S

Tried importing the indvidual modified CAS animation files into the DAT file through animation editor, but that made no difference.

Duke John.... can you give me a quick rundown on exactly what you did to move the pivots around in the animation files? What I am doing in Max to shift pivots has worked before..and the animations play with the shifted skeletons in max...just don't show up changed in the game.

I will go back through the whole process tonjight to check for silly errors, etc. but so far, my attempts to actually change an original animation have met with no success.

Do I need to give my custom animation a unique name?

I have given the SKELETON a new name, but have simply been changing the animation in Max and exporting the animation only to overwrite the animation in the sub-folder containing my new skeletons CAS files. I wondered if the same animation was used multiple times, whether I was creating a duplicate animation name within the DAT file.

If I can just get this to work ONCE then I will be off and running