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Thread: How do I define a unit special ability?

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  1. #1
    Wandering Historian Member eadingas's Avatar
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    Default Re: How do I define a unit special ability?

    What doesn't work with the unit card? You just have to put the small one in the ui/units/faction/ and the big one in ui/unit_info/faction folders...
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  2. #2
    Member Member Attalus's Avatar
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    Default Re: How do I define a unit special ability?

    Quote Originally Posted by eadingas
    What doesn't work with the unit card? You just have to put the small one in the ui/units/faction/ and the big one in ui/unit_info/faction folders...

    I have UI/UNIT_INFO/GREEK_CITIES containing myrmidon_info.tga (64Kb)

    and

    UI/UNIT/GREEK_CITIES containing #myrmidon.tga (8Kb)

    The unit is called Myrmidons in the dictionary entry (greek_heavy_peltasts2).

    Is it case sensitive?

    I am getting nothing but a grey peasant...all my other added units work great, I don't understand what is different with this one

    Have you seen these units BTW? Very nice work.

    Thanks again eadingas!

    -Attalus-
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    Last edited by Attalus; 01-11-2005 at 22:17.
    -Attalus-
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  3. #3
    Wandering Historian Member eadingas's Avatar
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    Default Re: How do I define a unit special ability?

    I think it should be greek_heavy_peltasts2.tga - the descr_unit name, not dictionary name.
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  4. #4
    Member Member Attalus's Avatar
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    Default Re: How do I define a unit special ability?

    Thanks again eadingas...you've been a big help!

    I actually discovered this for myself, about 2 minutes after I posted

    I thought...'what if I........'




    -Attalus-
    Fool me once...shame on you
    Fool me twice...prepare to die
    -Attalus-
    Fool me once...shame on you
    Fool me twice...prepare to die

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