Everything can be quantified, and you guys are intelligent enough to figure it out, even if it IS complicated. To really Mod a game you have to understand the underlying battle engine. This obviously isn't going to happen without the information provided like in previous TW games.
I did not see the game increasing in both graphics and battle complexity. Complexity has a lot more to do with useful battlefield tactics and not the number of units and thier special abilities.
"The general unit as the only unit able to rally your army" was a terrible decision. The units should be able to be rallied by a button on the interface and not one which forces you to click on the general, then click on the rally button. The whole initial idea behind that feature was to continue with the rally button on the main interface, but use the general as an added bonus to morale to make that unit be used instead of hiding the entire game. Now the general unit has to hide even more.
It was said the game was to be easily modded. Are there any mods out there, besides the few which change the speed and a few other small details? I haven't been keeping up with the game, and would be interested to read about what has been made. I would be surprised if anything has been done, thus far, given the lack of information on everything concerning the game's inner workings and lack of an editor. Hard to make changes to anything without first having an idea of how a stat fits into the overall scheme of things.
I am hopeful the patch will improve the MP experience to the point where I will find it entertaining to at least play a bit more and increase my knowledge of the underlying new game engine. As it stands, the frustration of playing online, does not make it worth the time involved.
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