My greatest victories are hardly worth mentioning; during a Roman campaign on medium/medium (what I play at) it's easy to get to the stage where you don't lose more than a hundred men in each battle.
More fun was a Germania/Gaul custom battle, a full stack of Gauls (barbarian cavalry, chosen swordsman, warbands) against 10 spear warbands, three units of berserkers, and two of chosen archers. My line was a lot shorter than theirs. The berserkers managed to rout two warbands and a unit of chosen spearmen to keep the right flank clear, but while I was keeping an eye on that battle the barbarian cavalry got to my left flank and sent one unit of archers routing off the field. I sent my second group in to keep the cavalry, now supported by a pair of warbands, away from the flank of my leftmost spear warband, which was still in combat with a few stubborn units of chosen swordsmen. I started my now-very-tired berserkers across the field behind my line to push the cavalry and warbands back, but the archers were losing quickly. It could've been over there, if the chosen swordsmen hadn't routed and I hadn't turned a phalanx to meet the cavalry. Once that was done, it was all mop-up. Around 1200 out of 1400-odd men on my side were left, compared with around 1000 out of 1800 on theirs--None of my units were fast enough to give effective chase.
The other recent memorable battle was generally the same setup--Gaul vs. Germania. It was a city siege custom battle. Gaul's forces were, again, chosen swordsmen and warbands--2021 men--and Germania's were a bit larger--ten spear warbands, four chosen archers (never saw combat--I kept them in reserve), a unit of screaming women for morale support at the breaches, and two units of gothic cavalry, around 1700 all told. I gave the Gauls four battering rams, and lined up my spearmen on the road in the city, with the cavalry on one flank and the archers on the second level of the city's mound, just in range of the gate. The Gaul warbands moved forward, beginning to open breaches at three wall sections and the gate. Strangely, though, they abandoned the other rams once the gate broke, and charged all 2000 men through that gap. Pausing every once in a while to counter the five frames per second my dated computer could manage, I thought things were going reasonably well--until my center phalanx started to disappear. By the time I realized how quickly it was going, it was down to around sixty men. I managed to keep them pinned down by moving a second phalanx in from one side, and then putting another in the center while they were distracted by the pointy sticks coming from the new direction. They finally started to rout, and then I sent the gothic cavalry in. They chased the pursuers all the way across the map. It's my opinion that the AI would've won if it had used its numbers better--that is, used all four battering rams and charged in all at once. The only reason the phalanxes at the gate didn't break and run was the unit of screaming women behind it, a benefit which the flanks did not have. Anyway, that battle ended with an impressive body count--2020 of the Gauls' 2021 men were dead, and around 250 of mine were. When chasing down the routers, one of my units of gothic cavalry picked up a staggering 932 kills with no losses, and the original center phalanx pulled off 460 kills with 118 losses--three men left at the end of the battle. I probably could've made a similar victory with five phalanxes, one unit of cavalry, and the screaming women, all things considered.
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