Hi there -
I've read the faqs, etc, but this one really stumps me.![]()
In games like C&C Generals the game is balanced using a rock/paper/scissors strategy: My RPG troops kills your tank, which kills my Gattling tank which kills your RPG troups etc... rendering the whole 'rush in mid-game with a single unit type' strategy useless since there are ALWAYS counter units.
But in RTW EARLY GAME I see no such thing. For example I play Jullii med/med.
I easily wipe out Gaul, Germany, etc. by using hastatii + general, 20 stacks.
I'm the largest faction, etc.
BUT IF Macedonians attack me with 20 stack Lancers Cavalery...."Amusingly", since I don't have access to Archers or triarii just yet (THIS IS EARLY GAME) , I throw my Hastati 20 stack at them, that's all I can do anyway. And they get WIPED out in 3 minutes, all routing, with Macedonian pursuing and finishing them off.
I looked in the various forums and the only answers I found were:
1) build archers/ triaarii
== I CANT , it's EARLY game. Think 5 turn into the game
2) keep your hastatis still, it limits the charge effect
== Yup am doing that too, not too much effect
Am at a loss here.. I also tried building 20 stack cavalery myself.. amusingly it makes the game disturbingly easy... nothing can stop it. It' just a matter of charging , flanking and breaking their formation, you get to win with 20 lossess and they lose 2000 + men.
I must be missing something, please Help!
S.
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