Well, I have noticed that Hoplites and Armoured Hoplites tend to stay together a lot better than most phalangites, so I guess those are the ones you are talking about. I find that while the Hoplites can't at times behave very oddly, they never aproach that of the phalangites, and Armoured Hoplites are in fact almost perfect. That the AH doesn't seem to have all he problems I take to be because they actually defeat those that breach the wall of points, and then they go back to the pure killing.Originally Posted by Red Harvest
The Spear Warband are so good because they never change their weapon, so they never really lose their good attack, and add to that that they have have a nice attack of 9 and we get a quite serious killer.
It would be lovely to see Principes slowly creep into a unit of Levy Pikemen, or even Legionaries with Phalanx Pikemen. That way either sid would be satisfied. The pikemen would hold for a serious time so that other troops could flank, and the swordsmen would eventually win fairly comfortably.Originally Posted by Red Harvest
Aha... Never knew it affected everyone, but I guess I should have guessed it, I guess.Originally Posted by Red Harvest
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But since this is a set thing it disheartens me a bit. I had hoped I was doing something wrong so that I could correct it, but now it seems I would have to suffer huge losses to any unit that holds the square if I'm the Seleucids or Macedonians.
You took the words out of my mouth. It just looks plainly wrong that a unit comes running and then we hear "charge", they stop, then resume. What was that?Originally Posted by Red Harvest
But I have found that pressing halt for the Phalanx helps, just too bad that this limits the speed of the already quite slow phalanx.
No, I would rather see it tied to level of the troops. Militia Hoplites and Levy Pikemen would drift as we see now, Phalanx Pikemen and Hoplites would do it slightly, Silver Shields, Armoured Hoplites, Spartans and Bronze Shields would NOT. But then again, for some reason the pikemen are not considered even Superior, so their actual level is the same as that of Militia Hoplites.Originally Posted by Red Harvest
That too should change, MH and LP = normal, PP and H = Superior and SSP and BSP = Elite.
Ah yes... If only they could keep it somehow. I find the animation rather cool and quite pleasing to watch, unless of course it is ripping a Phalanx apart.Originally Posted by Red Harvest
I hope that this is fixed in the patch, but you know, there are so many problems with te phalanx that they can't all be fixed, I don't think so.
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