Family members with bad retainers and/or attributes are also good to send out into the countryside to build watchtowers, if you have large territories in need of them.
--Warspite
Family members with bad retainers and/or attributes are also good to send out into the countryside to build watchtowers, if you have large territories in need of them.
--Warspite
when I get a billion family members and get those horrid degenerate(s) that seem to have negative everything, I just send them out in a lone bireme and find the nearest enemy fleet to tango with...
Because luck is part of skill
Wow, that link helped a lot. I also got an answer to a question I asked in an earlier topic, about different types of victories and their effect.![]()
I've got a question: for factions other than the Romans, does the '(number)% penalty to popularity with the people' actually affect the city, or perhaps even the empire as a whole?
the tooltips change when you go to other factions, it ones that usuall lead to unpopularity will instead say +x to unrest or -x to law, and affect only the city they are in (if indeed they are in a city).
Because luck is part of skill
I've had non-Roman factions get traits that mention bonuses/penalties to popularity with the people, usually it's part of a vice/virtue and not by itself.
well idid have loads of good gouvernors because you just give him allot of good ancilleries and he will easy be a five and then mostly grow towards ten
i had an medium empire with 17 provinces with all decent gouvernors
We do not sow.
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