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Thread: Wanted: 2d/3d artist for new buildings

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  1. #1
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Wanted: 2d/3d artist for new buildings

    Prometheus, I'm not the person to ask about new buildings in the city view. Regardless, we need to find someone to do the work, even if it isn't currently visible. The work will eventually be visible. This is why we continue to do work on new factions and things even though we can't use them currently. We will eventually use them, and it doesn't slow down our current work.
    Cogita tute


  2. #2
    Member Member Ailill's Avatar
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    Default Re: Wanted: 2d/3d artist for new buildings

    Hey there everyone,
    Just thought I'd post this since you were asking about adding buildings. Not actually involved with anyone, just browsing around and think your guys work is amazing, so thought I'd toss in a little bit of info for you.

    As far as adding buildings into the game physically. From looking around at the files myself, I'm pretty confident that you guys can do it. You just need to modify a lot of the text files. The building enums and what have you.

    Below is a snippet from the town_layout.txt file. It just lists out coordinates on the base maps used for each settlement to place the buildings within that context. So based off that youd need to create your models for your building link them to a name for a building and then give it a coordinate on the map. Chances are youll have to remove something to make room. However its possible you could expand the walls or something simialar. Either way, just thought I'd give you a bit of an idea of how you could do it.




    "; >>>> start of settlements


    "I'm troubled, I'm dissatisfied, I'm Irish"
    -Marrianee Moore

  3. #3
    Member Member Ailill's Avatar
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    Default Re: Wanted: 2d/3d artist for new buildings

    Sorry, it cut out some of the stuff fromt he file, heres just a bit of the basic form:

    building forum and basilica, 50, -44, 90, 0.7
    building town floor, 0, 0, 90, 0.6

    building siege tower, 200, 200, 90, 0
    building ballista, -200, -200, -90, 0


    "I'm troubled, I'm dissatisfied, I'm Irish"
    -Marrianee Moore

  4. #4
    Wandering Historian Member eadingas's Avatar
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    Default Re: Wanted: 2d/3d artist for new buildings

    Yes, I think it should be possible to add 3d buildings to the city view... but even if we won't know that now, we still need 2d graphics for the building to make them work.
    Not to mention we have to remake the temples, and this work should be fairly easy to do.
    Last edited by eadingas; 01-16-2005 at 16:49.
    I'm still not here

  5. #5
    Not Just A Name; A Way Of Life Member Sarcasm's Avatar
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    Default Re: Wanted: 2d/3d artist for new buildings

    By 2d artist do you mean a guy that understands and does textures or a concept artist/industrial arquitect?



    We are all in the gutter, but some of us are looking at the stars

    -- Oscar Wilde

  6. #6
    Wandering Historian Member eadingas's Avatar
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    Default Re: Wanted: 2d/3d artist for new buildings

    No, somebody who can do icons and building info pictures.
    I'm still not here

  7. #7
    Member Member havenvoordieven's Avatar
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    Default Re: Wanted: 2d/3d artist for new buildings

    Quote Originally Posted by eadingas
    No, somebody who can do icons and building info pictures.
    That's just easy. I'd love to do it, and be part of the mod. I have already contacted khelvan on twcenter.net

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