For it's time frame Shogun by far. My wife had to convince me I was not a samarai and they did not exist anymore.
RTW went too much for arcade style to draw in the sales. I do'nt mind that too much but high kill rates, cavalry cutting through phalanxes like butter(and this is on huge settings) should be thrown into the arcade style options. And the kill rate mod was great until I found out it unbalanced the game. Wardogs still have the same kill rate allowing them to chew anything up and peasants able to chew generals to shreds. And peasants on a wall were invincible. I think the game was made to allow peasants a minimum kill rate so reducing the overall kill rate did not effect them. So hopefully they make the kill rate more moddable as I hat th pause button. And the worst part is I might pause 20 times for a 3 minute battle(game time) with a total of 30 plus units wich should last a good ten minutes minus the march for engagement.
Also the wooded battlefields, they got the part right you ca'nt see worth a crap in the woods but the part of many battles being fought there is wrong. wooded battles were usually ambushes or the woods were protecting flanks. Now modern day woods around cities are a laugh get away from the city and go into the woods there. They are so thick with underbrush that if you were planning an ambush the area would have had to been cleared with maybe the edge left in tact so that the ambush is kept concealed.
Edit: Also take out those 60 degree slopes in the mountain passes, the comp ca'nt handle it and obviously the comp does'nt get as dumbfounded on near flat maps.
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