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  1. #1
    Member Member FURRY_BOOTS's Avatar
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    Default

    to me, mods have always been about extended game play, bringing something new to a game many have got bored with, ive plated rtr5.0 & rather think its good, i like the idea of just playing as the romans & a massive map, but not for everyone ill agree. Could it be any less buggy than vanilla! i think not plus everyones expecting miracles with the new patch from CA, i think were in for a dissapointment guys, i think they wont deliver!
    RTR use it or dont
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  2. #2

    Default Re: Total Realism

    Just my two pence, but the main improvemenr for me about RTR was the change in kill speeds, for one reason and one reason only: It actually brings some tactics back into the game. With vanilla, it seems that any 1v1 is decided within seconds of contact: a few deaths; one unit routs. With the slightly slower attack rates, it means you can actually use units to pin people down so you can flank and your formation and battle line becomes more important. I think people see 'slower kill rates'' and automatically think it's going to make the game less exciting. If you've tried it and still don't like it (and I'm sure that's the case with many people on this thread), fair enough, but if you haven't tried it yet, don't let the words put you off.

    Slower kill rates means more scope for maneuvering, more exciting battles and less of those epic 6000+ men five-seconds-of-fighting-followed-by-ten-minutes-of-mopping-up-routers encounters.

    The other changes (missile troops are less effective, some units are missing, more territories, more buildings) are again matters of taste, but to be honest they don't seem to have a huge effect on the game.

  3. #3
    Member Member afrit's Avatar
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    Default Re: Total Realism

    I played RTR 4.1 campaign on Medium/Medium and toyed around with 5.0. My biggest reason to try the mod was improved gameplay (i.e more of a challenge), not realism.

    I liked the slower kill speeds in battle, although the AI is still pretty dumb. Didn't get to try the ZoR system much (I played Macedon and conquered mostly greek cities). Didn't like the idea of slower build times, new building requirements (Carpenter, stone etc.). It also felt less stable than Vanilla.

    BUT, my biggest problem was that it looked like the strategic AI was totally lost with the new buildings. In 10 years (20 turns) few factions had captured anything beyond their borders. Rebels were still everywhere, while my faction was at 20+ provinces already. In Vanilla, the AI expanded better.

    So I went back to Vanilla. Which was a disappointment. Now I am just praying for the patch to make the AI better; otherwise, I guess I'll have to take up making my own personal mod to suit my play style.
    The plural of anectode is not data - Anonymous Scientist

    I don't believe in superstition. It brings bad luck. - Umberto Eco

  4. #4

    Default Re: Total Realism

    Quote Originally Posted by afrit
    I played RTR 4.1 campaign on Medium/Medium and toyed around with 5.0. My biggest reason to try the mod was improved gameplay (i.e more of a challenge), not realism.

    I liked the slower kill speeds in battle, although the AI is still pretty dumb. Didn't get to try the ZoR system much (I played Macedon and conquered mostly greek cities). Didn't like the idea of slower build times, new building requirements (Carpenter, stone etc.). It also felt less stable than Vanilla.

    BUT, my biggest problem was that it looked like the strategic AI was totally lost with the new buildings. In 10 years (20 turns) few factions had captured anything beyond their borders. Rebels were still everywhere, while my faction was at 20+ provinces already. In Vanilla, the AI expanded better.

    So I went back to Vanilla. Which was a disappointment. Now I am just praying for the patch to make the AI better; otherwise, I guess I'll have to take up making my own personal mod to suit my play style.

    Well iirc the new buildings are gone in the 5.0 version.
    "Isn't it well that war is so terrible, or else we would get too fond of it."
    - Robert E. Lee

  5. #5
    Member Member lancer63's Avatar
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    Default Re: Total Realism

    I´m playing RTR 5.1 and has totaly erased my desire to go back to my vanilla version. No CTDs in 10 consecutive hours of playing AI is better, not by much though, but at least it doesn't send 3 unit armies against my full stacks. Loads of new provinces, which make the game more challenging, the new buildings of 4.1 are gone (hail Hares!!) and enemies are more agressive.
    As unified Rome I have spent the better part of 100 years coquering and holding the italian boot which alone has about 6 more provinces, Sicily has 4 now and only the gods and the devs know how many more are in the rest of the map.
    + the skins are better than the regular ones. It's a pretty excellent mod imho.

  6. #6
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Total Realism

    Quote Originally Posted by lancer63
    I´m playing RTR 5.1 and has totaly erased my desire to go back to my vanilla version. No CTDs in 10 consecutive hours of playing AI is better, not by much though, but at least it doesn't send 3 unit armies against my full stacks. Loads of new provinces, which make the game more challenging, the new buildings of 4.1 are gone (hail Hares!!) and enemies are more agressive.
    As unified Rome I have spent the better part of 100 years coquering and holding the italian boot which alone has about 6 more provinces, Sicily has 4 now and only the gods and the devs know how many more are in the rest of the map.
    + the skins are better than the regular ones. It's a pretty excellent mod imho.
    where can you get that mod

    We do not sow.

  7. #7
    Just an Oldfart Member Basileus's Avatar
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    Default Re: Total Realism

    Quote Originally Posted by Emperor Umeu 1
    where can you get that mod
    www.rometotalrealism.com

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