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Thread: Tester Needed for Skeleton Horde

  1. #1

    Default Tester Needed for Skeleton Horde

    Yes...I need a volunteer!
    Firstly to check that the various bits of text etc. are all correct, and secondly that the things all look and work OK for someone else.

    Lastly.... I haven't done that much to balance the units in terms of combat power, and I could use some opinions on how that should go. I don't think these should be super-men, being just a bunch of old bones after all ;)

    If anyone is interested in playing 'guinea-pig' for these units, just let me know!
    Careless Orc Costs Lives!

  2. #2

    Default Re: Tester Needed for Skeleton Horde

    I will do it!!!!!!
    Rustynail456@aol.com

  3. #3
    Member Member Currian's Avatar
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    Default Re: Tester Needed for Skeleton Horde

    Well, if you need two people, I will do it.

  4. #4

    Default Re: Tester Needed for Skeleton Horde

    I'll get the things zipped up and mailed out this evening :D
    Careless Orc Costs Lives!

  5. #5

    Default Re: Tester Needed for Skeleton Horde

    Cool!
    I am looking forward to it.
    Thomas

  6. #6

    Default Re: Tester Needed for Skeleton Horde

    Good job! These are alot of fun.

    Ok here are a couple of suggestions.
    I think they are balanced pretty well BUT I would change the states down just a little 1 or 2 points but make their moral VERY high so that they never run...skellitons have no fear.

    The horses are too bright just need darkened a little.

    I do not like the ghost but my son does..lol

    The armor on the horsemen needs changed a little, not enough definition to tell it is chain mail. Maybe scale would look better?

    The shield on the horseman is messed up I would post a pic but I am not sure how...I can e-mail you some screenies?

    Mind you I am not complaining because it looks very cool, just some minor changes

    Thanks,
    Thomas

  7. #7
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Tester Needed for Skeleton Horde

    Hey bwian. I saw your other post with the peasant, warrior, and archer skeletons. They looked pretty amazing so im curious to see what else you did. Post screenshots please?

  8. #8

    Default Re: Tester Needed for Skeleton Horde

    Thanks for the testing Thomas ... if you could e-mail me a pic of hte shields on the horseman that would be good. I hadn't noticed anything obvious about them, but then, I haven't looked that hard ;)

    As far as the ghost standard bearers go....well ... I kind of like them too ;)

    I can change the tone of the horse skeleton texture. I prefered the tone I had for the human bones, but wanted something a bit different. I think I ended up too orange...something a bit 'browner' would look better.

    As far as the riders armour goes, I know what you mean. You can't see the actual rings of hte mail. I might try and make the rings a bit 'coarser' so you can see it is chainmail. You don't have much texture resolution to play with, so you can't really detail it. when I lowered the resolution, the links disappeared and it ended up fairly 'grey' I will see what I can do to improve it :D

    I will work on some changes and mail you an update as soon as I can get it done :D Thanks again for testing!

    p.s. Currian....I need an e-mail if you want to have a go with these :D
    Careless Orc Costs Lives!

  9. #9

    Default Re: Tester Needed for Skeleton Horde

    I sent you some scrrenshots 8)

  10. #10

    Default Re: Tester Needed for Skeleton Horde



    Some good feedback and a nice set of unit cards to replace the ones I haven't got aroudn to doing yet! Now thats what I call quality testing :D
    Last edited by Bwian; 01-17-2005 at 14:15.
    Careless Orc Costs Lives!

  11. #11
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Tester Needed for Skeleton Horde

    Unit cards are easy peasy

    I can give you some good tips if you want them. Or make some for you if you really want.
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  12. #12

    Default Re: Tester Needed for Skeleton Horde

    Frans Ubberdork did some for me, and mailed them back with the playtesting feedback. :D

    Just about done with the fixes, and have included the stuf Frans suggested would improve the balance of the skeleton Horde.

    Next step is to make them buildable in campaign, add some few odds and ends that have come about from Frans ideas, and then that will just about do it for the dead guys! Until I do the zombies ....mummies ....vampires ....wights ...liches ....wraiths...

    Currently constructing Centaur peasant, and Ogre warrior .....
    Careless Orc Costs Lives!

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