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  1. #1

    Default Re: Time commanders new series success or faliure?

    "Eddie was better too, more original, more cutting with his criticism "

    Eddie Maire was about as witty as the current president of the united states.

  2. #2
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Time commanders new series success or faliure?

    They`ll probably refine things as the series goes on. afterall they changed the format of the show half way through the last series
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  3. #3

    Default Re: Time commanders new series success or faliure?

    Last season they looked like they were tweaking the show evey week. They only introduced the top-down general's table computer map in the last episode.

    All-in-all I thought it was an improvement.

    Format
    - Liked the meeting engagement, gives the team a chance to get to grips with it all
    - The pauses are good, would be nice if the experts could take advantage of them to point out particular critical points in the battle or show an action replay
    - Personally not too bothered about losing the explanation of the units, but it would not have been so important for this battle – largely generic Romans vs largely generic Germans – but would be needed for more exotic factions.
    - Not so keen about the experts picking the generals, I want to see a team at its best, I don’t want to see a psychological study of conflicts in power status
    - Yes definitely agree would be nice to have a better view of the entire battle, we had shots of entire cavalry units being chopped down by axemen then a shot of the team saying they were doing rather well and it was all going to plan. The experts were doing some of this but not enough – they just mentioned the couple of units that were getting wasted at the back
    - Experts were a bit over-dramatic, but that’s just comedy.

    Episode
    - Surprised to see the ‘fantasy’ German phalanx and wailing women, it provoked a virulent reaction from one of my friends who knows about such things.
    - I missed the first few minutes so can someone tell me whether there were victory conditions or something? It seemed that once they’d taken the Spear warbands all the Germans who’d been munching on their rear just disappeared.
    - Similarly, did they have to take one of the two paths? I’m wondering why they didn’t just plough straight through the forest. Or indeed why did they move at all? Why couldn’t they wait for the Germans to come to them?
    - Was there a bit of model confusion with the Roman cavalry? I thought they were supposed to be unarmoured javalineers, but from what I could see they looked like they were wearing chainmail.

    Team
    - Same old medieval sensibilities when it came to cavalry, thinking they can ride down blocks of infantry.
    - Command structure was again abysmal. I swear, a team actually has a tougher time fighting a battle than a single player. The shouty guy was a nightmare – talking over people, not listening them, micromanaging – I barely even saw the other general. It was my experience in the first season that the generals who did best were the ones that stayed behind their table and kept relatively quiet. They let the captains deal with the unit-level stuff, while they only acted as an extra pair of eyes for the captains and dealt with any battle plan changes. It’s when the battle’s getting away from them that they come forward and start acting like captains. This guy was striding around on the floor with the captains and bellowing to urge his soldiers on. I mean, they’re computer sprites, they can’t hear you! And then he gets milk & cookies from the experts for “imposing” his plan on the others and getting his cavalry killed because they were most likely Germans anyway…

    But as I say, format etc.-wise better than last season. Just wish they had contestants who had some idea of ancient warfare. Still, didn’t I hear that The Battle of Stamford Bridge was coming up?
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  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Time commanders new series success or faliure?

    I prefered it too, for all the reasons given, though I think I prefered the old presenter.

  5. #5
    Member Member MacBeth's Avatar
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    Default Re: Time commanders new series success or faliure?

    I loved the first series, I found it's amateurishness appealing.

    Last nights episode just seemed to be - well I suppose contrived. Don't think we are going to see many loosers in this series.

  6. #6
    Member Member lanky316's Avatar
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    Default Re: Time commanders new series success or faliure?

    Quote Originally Posted by Smaug-V
    "Eddie was better too, more original, more cutting with his criticism "

    Eddie Maire was about as witty as the current president of the united states.
    I've always found the current US president hilarious actually...

  7. #7

    Default Re: Time commanders new series success or faliure?

    Quote Originally Posted by lanky316
    I've always found the current US president hilarious actually...
    You have to laugh or you'd cry.

    Quote Originally Posted by MacBeth
    Don't think we are going to see many losers in this series.
    Oh, I think we'll see plenty of losers...
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  8. #8
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Time commanders new series success or faliure?

    TC does not have the team fighting against RTW's AI.
    I also noticed that. Why can't we have the same AI as them? We're effectively playing the same game. Or would decent proper AI be hard for all those damn NCG's out there?

    Don't think we are going to see many loosers in this series.
    The vicars did in effect lose, from what i could see. Due to the fact that they were giving appalling views of the battle, it looked like they just about made it through alive, more by luck than anything. In reality, if they had managed to make it through like that, then the rest of the germans would have kept following them, slowly killing them all off.
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  9. #9
    Spindly Killer Fish Member ShellShock's Avatar
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    Default Re: Time commanders new series success or faliure?

    Quote Originally Posted by Mikeus Caesar
    I also noticed that. Why can't we have the same AI as them? We're effectively playing the same game. Or would decent proper AI be hard for all those damn NCG's out there?
    If you want to play against similar opponents as used in Time Commanders, then you need to play RTW online; in both cases the opponents are human.

    Or does anyone still believe that the Time Commanders are "playing against the computer"?
    Last edited by ShellShock; 01-17-2005 at 21:12.
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  10. #10

    Default Re: Time commanders new series success or faliure?

    did anyone else notace at the end the expert going
    "now the Roman legions with start to saw through the german spearmen" but when watching the game the only bodies were Roman from being stabed by pikes.
    eventually they flanked them but lost so many men from the frontal charge.

    blame the expert

  11. #11

    Default Re: Time commanders new series success or faliure?

    i prefer this version of the show, i still think it would be better to have a team on team approach. 2v2 a commander and a captain like it is now with the historic battles.

    presenter i prefer, but im used to him from Top Gear and other programs, that eddie just got on my nerves.

    the "you.......................................
    ......
    .........
    are a general" bit is rubbish, Who want to be a millionare rip off with none of the rewards.

    They should show the field and units when the experts talk about the mission, its boring watching two historians talking

  12. #12

    Default Re: Time commanders new series success or faliure?

    Quote Originally Posted by ShellShock
    Or does anyone still believe that the Time Commanders are "playing against the computer"?

    Not I, did you see that moment where the German cavalry galloped around one of the engaged Roman rearguard and smashed into them from behind? The way it was done was undeniably human.

    Quote Originally Posted by Lord Preston
    did anyone else notace at the end the expert going
    "now the Roman legions with start to saw through the german spearmen" but when watching the game the only bodies were Roman from being stabed by pikes.
    eventually they flanked them but lost so many men from the frontal charge.
    Well, that's the fantasy uber-German phalanx for you. Also note the pitiful impact of the pila - a whole batch hit a German unit, a few of them jerk back and only about one of them is killed.
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  13. #13

    Default Re: Time commanders new series success or faliure?

    Does anyome know if it is repeated as I did no know they had started the 2nd series :-(

    Stu

  14. #14

    Default Re: Time commanders new series success or faliure?

    Quote Originally Posted by Epistolary Richard
    Not I, did you see that moment where the German cavalry galloped around one of the engaged Roman rearguard and smashed into them from behind? The way it was done was undeniably human.

    Well, that's the fantasy uber-German phalanx for you. Also note the pitiful impact of the pila - a whole batch hit a German unit, a few of them jerk back and only about one of them is killed.
    I agree with most of the comments in this thread. Timecommanders seems to be a lot better this time, and I also am pretty certain that human players are controlling the opponents.

    In Nusbacher's defence the Roman infantry ought to have chainsawed through them: it's the game that's at fault. Pila are really ineffective unless they are given the armour piercing bonus, in which case they work just fine.

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