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Thread: My favorite seige bug

  1. #1
    Tired Old Geek Member mfberg's Avatar
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    Default My favorite seige bug

    My town is under seige (wooden walls), I walk a unit out the back door, walk him back in and the enemy lines up along the back, right in range of the towers, at the end of the battle time I have 0 kills by my units, the enemy is down 600-900 men because they line up to be shot, never move out of range, and even move units into tower range to get shot up. Their heir even gets his full unit killed. The AI should take tower range into account when defending against a sally.

    mfberg
    It is not complete until the overwieght female vocalizes.

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  2. #2

    Default Re: My favorite seige bug

    Quite true. It's part of the sally bug and I think we've covered it before. I would like to believe that CA is aware of it, since it's been brought up a few times here and on the official forums. I'm hopeful that it will be fixed seeing as CA managed to resolve the melee/missile bug in good time.
    In the meantime, I try to avoid sallying if possible and if not I try my best to force a confrontation with the AI some distance from the arrow towers.

  3. #3

    Default Re: My favorite seige bug

    My favourite siege bug? The fact that the spears and pikes of phalanx units poke through walls and engage enemy troops using rams. The upshot - if you've got phalanx troops you can never lose a siege with wooden walls. Unless they've got elephants or siege engines, but you'd be hoping for stone by then, wouldn't you?

    And not so much a bug, but last night spies opened the gates in a stone walled city I had. Brilliant. Stuck a couple of good phalanxes behind the gate and waited... Over 2000 of the enemy died as they rushed my phalanx/got burnt/rushed my phalanx/got burnt/rushed my phalanx/got burnt/rushed my phalanx/got burn/repeat to rout...

  4. #4

    Default Re: My favorite seige bug

    Probably the units should have been given at leat a short memory.
    Say, if archers see they brought down a good portion of a friendly unit they should stop firing in that direction for a while. Or the AI general sees huge loses somewhere then he shall change tactics there (even a random change to something ridiculous would get better results sometimes).
    So my point is, give AI units the ability to assess what they have been actually doing, and behave accordingly.

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