Results 1 to 30 of 56

Thread: Mother of all bugs--missile and melee

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Mother of all bugs--missile and melee

    That explain why I was able to kill 5 cataphracts with 20 archers in melee lol.

  2. #2

    Default Re: Mother of all bugs--missile and melee

    Wasn't too clear. I meant missile values were taken instead of melee for all units which have a missile attack. I agree that it doesn't occur the other way round. Sorry for the bad wording.

    The original post on this at the TW forums:
    http://www.twcenter.net/forums/index...howtopic=19393

    I'm quite upset... can't see sitting down to play a serious game with these kinda bugs around...
    Last edited by zhuge; 01-17-2005 at 09:37.

  3. #3

    Default Re: Mother of all bugs--missile and melee

    In case we need to live with this bug... could we mod down ALL missile values. Red Harvest was suggesting taking off about one-third of missile attack for various units in that Rock/Scissors/Paper thread. I believe that would put missile attack at about the same values as melee... or at least closer. What units have the biggest missile Vs melee difference?

    Dunno... I really hope CA fixes this one.

    EDIT: This probably isn't that important... comparatively... but could we also confirm/refute if charge bonuses are working properly for missile units.
    I mean I see Forester Warbands getting a Missile attack of 15 and a charge value of 5 for it and a Melee attack of 11 and a charge value of 8 for the melee weapon. So which charge value is actually used? I'm getting pretty confused.
    Last edited by zhuge; 01-17-2005 at 09:55. Reason: adding charge query for missile/melee attack

  4. #4
    robotica erotica Member Colovion's Avatar
    Join Date
    May 2004
    Location
    Victoria, Canada
    Posts
    2,295

    Default Re: Mother of all bugs--missile and melee

    Quote Originally Posted by zhuge
    In case we need to live with this bug... could we mod down ALL missile values. Red Harvest was suggesting taking off about one-third of missile attack for various units in that Rock/Scissors/Paper thread. I believe that would put missile attack at about the same values as melee... or at least closer. What units have the biggest missile Vs melee difference?

    Dunno... I really hope CA fixes this one.
    hopefully they caught it in the patch

    wow I wish there was like a list of fixes that will be in the patch so that if there was any glaring missing bugs they could be fixed in a more proactive fashion
    robotica erotica

  5. #5

    Default Re: Mother of all bugs--missile and melee

    Just a thought. If you click Alt making them switch to a secondary weapon before charge does that affect the outcome? Or do they still use their missile attack regardless.

  6. #6

    Default Re: Mother of all bugs--missile and melee

    That is one strange bug. But we shouldn't mod it. Because doesn't the missle stat also tells how much damage the arrow or javalin does?

  7. #7
    Squirrel Watcher Member Sinner's Avatar
    Join Date
    Aug 2004
    Posts
    390

    Default Re: Mother of all bugs--missile and melee

    Nope, the attack stats determine the chance of hitting, not the damage.

    Quote Originally Posted by zhuge
    Just a thought. If you click Alt making them switch to a secondary weapon before charge does that affect the outcome? Or do they still use their missile attack regardless.
    As Red Harvest says in the original post, using the Alt attack changes nothing, they still use the stat of the missile attack in melee.
    Last edited by Sinner; 01-17-2005 at 14:34.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO