In case we need to live with this bug... could we mod down ALL missile values. Red Harvest was suggesting taking off about one-third of missile attack for various units in that Rock/Scissors/Paper thread. I believe that would put missile attack at about the same values as melee... or at least closer. What units have the biggest missile Vs melee difference?
Dunno... I really hope CA fixes this one.
EDIT: This probably isn't that important... comparatively... but could we also confirm/refute if charge bonuses are working properly for missile units.
I mean I see Forester Warbands getting a Missile attack of 15 and a charge value of 5 for it and a Melee attack of 11 and a charge value of 8 for the melee weapon. So which charge value is actually used? I'm getting pretty confused.![]()
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