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Thread: Mother of all bugs--missile and melee

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  1. #1
    robotica erotica Member Colovion's Avatar
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    Default Re: Mother of all bugs--missile and melee

    Quote Originally Posted by zhuge
    In case we need to live with this bug... could we mod down ALL missile values. Red Harvest was suggesting taking off about one-third of missile attack for various units in that Rock/Scissors/Paper thread. I believe that would put missile attack at about the same values as melee... or at least closer. What units have the biggest missile Vs melee difference?

    Dunno... I really hope CA fixes this one.
    hopefully they caught it in the patch

    wow I wish there was like a list of fixes that will be in the patch so that if there was any glaring missing bugs they could be fixed in a more proactive fashion
    robotica erotica

  2. #2

    Default Re: Mother of all bugs--missile and melee

    Just a thought. If you click Alt making them switch to a secondary weapon before charge does that affect the outcome? Or do they still use their missile attack regardless.

  3. #3

    Default Re: Mother of all bugs--missile and melee

    That is one strange bug. But we shouldn't mod it. Because doesn't the missle stat also tells how much damage the arrow or javalin does?

  4. #4
    Squirrel Watcher Member Sinner's Avatar
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    Default Re: Mother of all bugs--missile and melee

    Nope, the attack stats determine the chance of hitting, not the damage.

    Quote Originally Posted by zhuge
    Just a thought. If you click Alt making them switch to a secondary weapon before charge does that affect the outcome? Or do they still use their missile attack regardless.
    As Red Harvest says in the original post, using the Alt attack changes nothing, they still use the stat of the missile attack in melee.
    Last edited by Sinner; 01-17-2005 at 14:34.

  5. #5
    Just another genius Member aw89's Avatar
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    Default Re: Mother of all bugs--missile and melee

    I just lost all my willingness to play RTW...


  6. #6

    Default Re: Mother of all bugs--missile and melee

    Quote Originally Posted by Sinner
    As Red Harvest says in the original post, using the Alt attack changes nothing, they still use the stat of the missile attack in melee.
    Oops, curse me for not reading properly before posting. Sorry.
    I saw Captain Fishpants around a couple of hours ago. Not sure if he noticed this thread though. I'm hoping we can get an early readme on patch fixes next week.
    The thread at the official forums on this bug:
    http://p223.ezboard.com/fshoguntotal...ID=19194.topic

  7. #7
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Mother of all bugs--missile and melee

    Arrrgh!

    This is really bad news! Especially since the patch has been sent to Q&A... So if this isn't fixed, then we might have to wait more (can't believe they won't get the money to fix this from Activision).
    You may not care about war, but war cares about you!


  8. #8
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Mother of all bugs--missile and melee

    Quote Originally Posted by Kraxis
    Arrrgh!

    This is really bad news! Especially since the patch has been sent to Q&A... So if this isn't fixed, then we might have to wait more (can't believe they won't get the money to fix this from Activision).
    Surely they had identified and fixed this...after the stamina and stat_heat bugs, surely they went through to check to see that all unit stats actually worked as designed. If they didn't then they are just plain sloppy. I can easily understand the other original bugs, but this one is the straw...or perhaps bail of hay...that broke the camel's back.

    Heck, they now have to REBALANCE the WHOLE GAME! None of the base Roman units are right in their attack. Instead of "7" they are getting 11. No wonder they cut through Iberian infantry like they were unarmed peasants. You can imagine what this must be doing to autocalc. No wonder I found infantry useless vs. Rome when playing Carthage. Playing as Rome is going to become a lot tougher when this is fixed. That is a good thing.

    It had been obvious that traditional infantry was getting the shaft, but only now is the extent of the problem becoming clear.
    Rome Total War, it's not a game, it's a do-it-yourself project.

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