Just a thought. If you click Alt making them switch to a secondary weapon before charge does that affect the outcome? Or do they still use their missile attack regardless.
Just a thought. If you click Alt making them switch to a secondary weapon before charge does that affect the outcome? Or do they still use their missile attack regardless.
That is one strange bug. But we shouldn't mod it. Because doesn't the missle stat also tells how much damage the arrow or javalin does?
Nope, the attack stats determine the chance of hitting, not the damage.
As Red Harvest says in the original post, using the Alt attack changes nothing, they still use the stat of the missile attack in melee.Originally Posted by zhuge
Last edited by Sinner; 01-17-2005 at 14:34.
I just lost all my willingness to play RTW...![]()
Oops, curse me for not reading properly before posting. Sorry.Originally Posted by Sinner
I saw Captain Fishpants around a couple of hours ago. Not sure if he noticed this thread though. I'm hoping we can get an early readme on patch fixes next week.
The thread at the official forums on this bug:
http://p223.ezboard.com/fshoguntotal...ID=19194.topic
Arrrgh!
This is really bad news! Especially since the patch has been sent to Q&A... So if this isn't fixed, then we might have to wait more (can't believe they won't get the money to fix this from Activision).
You may not care about war, but war cares about you!
Surely they had identified and fixed this...after the stamina and stat_heat bugs, surely they went through to check to see that all unit stats actually worked as designed. If they didn't then they are just plain sloppy. I can easily understand the other original bugs, but this one is the straw...or perhaps bail of hay...that broke the camel's back.Originally Posted by Kraxis
Heck, they now have to REBALANCE the WHOLE GAME! None of the base Roman units are right in their attack. Instead of "7" they are getting 11. No wonder they cut through Iberian infantry like they were unarmed peasants. You can imagine what this must be doing to autocalc. No wonder I found infantry useless vs. Rome when playing Carthage. Playing as Rome is going to become a lot tougher when this is fixed.That is a good thing.
It had been obvious that traditional infantry was getting the shaft, but only now is the extent of the problem becoming clear.
Rome Total War, it's not a game, it's a do-it-yourself project.
The thing i want to ask is:
do missile units use their melee stats when they run out of ammo?
Fas est et ab hoste doceri!![]()
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