Quote Originally Posted by Kraxis
Arrrgh!

This is really bad news! Especially since the patch has been sent to Q&A... So if this isn't fixed, then we might have to wait more (can't believe they won't get the money to fix this from Activision).
Surely they had identified and fixed this...after the stamina and stat_heat bugs, surely they went through to check to see that all unit stats actually worked as designed. If they didn't then they are just plain sloppy. I can easily understand the other original bugs, but this one is the straw...or perhaps bail of hay...that broke the camel's back.

Heck, they now have to REBALANCE the WHOLE GAME! None of the base Roman units are right in their attack. Instead of "7" they are getting 11. No wonder they cut through Iberian infantry like they were unarmed peasants. You can imagine what this must be doing to autocalc. No wonder I found infantry useless vs. Rome when playing Carthage. Playing as Rome is going to become a lot tougher when this is fixed. That is a good thing.

It had been obvious that traditional infantry was getting the shaft, but only now is the extent of the problem becoming clear.