As I have stated in the past, we can't really give a detailed list of "changes" because in most instances, we're starting from the ground up. When we first release the mod, some portions may not yet be ready, such as our complete new building & temple system, so we may use the vanilla portion until that area is ready. However, in the end, all aspects of the mod will look completely different.
So, having said that, I wanted to give you a little teaser to look forward to. Some have asked for more "diversity" in the barbarian factions. All of our factions will be very diverse. With a self-imposed limit of 12 unique units per faction, we're still struggling to come in under the 300-unit limit that CA arbitrarily imposed. Here is a preview (i.e. not the final version) of the Briton list, in period language:
Belgae Milnaht (Mel-not)
Clyddynion (Cli-thin-ee-on)
Clyddbren (Clith-bron)
Egyddynion (Egg-ith-un-ee-on)
Ffonddynion (Fon-thin-ee-on)
Laoch (Lay-ok-ah)
Maliwyr Charde (Mall-ee-wir Chard-eh)
Rhyfelwyr (Rh-eye-vell-wir)
Rycalawre (Rie-call-a-oo-ree)
Boccydau (Bock-see-deh)
Cidainh (Kid-unk)
Drwmcydau (Drum-key-deh)
The Belgae Milnaht are shared with another faction (Gauls), as well as a mercenary unit, so it does not have the specific name. Just to give you a little more to look foward to, here is a preview of the Belgae Milnaht (with both Briton and Gallic skins; note the woad patterns!):
Cheers,
-khel
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