Probably the units should have been given at leat a short memory.
Say, if archers see they brought down a good portion of a friendly unit they should stop firing in that direction for a while. Or the AI general sees huge loses somewhere then he shall change tactics there (even a random change to something ridiculous would get better results sometimes).
So my point is, give AI units the ability to assess what they have been actually doing, and behave accordingly.
Bookmarks