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Thread: Giant units update

  1. #1
    Senior Member Senior Member hoggy's Avatar
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    Default Giant units update

    a thread from the BL forum from Vercingetorix:

    (V) I knew you had wanted awhile ago to make larger units. This is now possible: http://www.twcenter.net/forums/inde...pic=15970&st=80

    (me) !!! fantastic stuff Vercingetorix! That's excellent news. Do we have to scale up new animations and edit the text file or is it just in the text file?

    Nope you don't have to touch the animations. You just create a new skeleton(I've simplified the process in two ways, one that you can choose to simply use the same animations of the base skeleton to save space. And two the program automatically adds the files to the pack.dat if you do want to change animations).

    Then you just hit 's', select your skeleton, and then enter the scale value. Next you open descr_model_battle.txt and add the line "scale x" where 'x' is the same value as the one you just entered in the editor. Hope that makes sense I think I've made the whole process simpler now


    cheers Bwian for sorting alot of the testing etc. I'm in the process trying it out as we speak.

    edit - tested it and it works! many thanks Vercingetorix.
    Last edited by hoggy; 01-15-2005 at 10:10.

  2. #2

    Default Re: Giant units update

    WOO HOO!!!!!!!!

    He's got the scaling factor sorted !!!!!



    Right...I'm off to start building stupidly large units just because we can ;)
    Careless Orc Costs Lives!

  3. #3

    Default Re: Giant units update

    One question has anyone tried to scale horses or any other mount? It doesn't seem to work like the units cause there legs appear halfway through the ground

  4. #4
    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: Giant units update

    Yes I fixed this in the update.
    http://www.twcenter.net/downloads/db/?mod=232
    I have found God.

  5. #5

    Default Re: Giant units update

    Hey Vercingetorix

    did I ever tell you what a legend you are?

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