We are not working on unit stats just yet. In any case, that seems pretty simple with available unit editors, plus, we want to finish unit selection before starting on the unit scripting. That way it will be easier to balance various units, so we don't get strange results wich might happen if we start doing it too early. Besides, unit graphics is the real problem here, about 90% of the work with units is just making the models.
GodsPetMonkey is working on the 3d models. I guess I'll be doing a lot of unit scripting, as well as other members (Uesugi, Celtic, Saranalos..). So you, scripting is not really a problem.
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