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Thread: Using the Human Wall on a Stone one

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  1. #1

    Default Re: Using the Human Wall on a Stone one

    Quote Originally Posted by Slaists
    if the phalanx formation in RTW is basically what "support ranks" were in MTW, then your miltia hoplites on walls are deprived of a defense bonus as well (support ranks used to mean: extra defense, less diret attack and extra attack from support ranks).
    I'm not sure there are any rank bonuses (bonii?) in R:TW - but that's only from what I've read on this and other boards. I think the 3D engine is supposed to take care of that sort of thing on its own, and probably does up to a point, though not being a veteran of Shogun or Medievil, I can't really tell. Your opponent certainly isn't going to get any rank effects either if they're attacking you on the wall.

    Quote Originally Posted by Slaists
    note, also, that due to the secondary weapon bug, hoplites when not using their pikes in the animation are still using pike attack stats rather than the sword attack stats :(
    Hadn't even thought of that - only really considered the effect on missile troops. I suppose that makes phalanx troops even more powerful -are they getting exactly the same stats when they're out of phalanx formation then? You'd be swapping the length of spears (admittedly, a big plus) for vastly increased maneuverability, making them shit hot legionnaries with the advantage of being able to form a phalanx, instead of phalanx troops who turn into weak infantry if their formation is broken... No wonder I've been loving my phalanxes...

  2. #2

    Default Re: Using the Human Wall on a Stone one

    As is always the case, it depends.

    If you know the enemy is attacking a wall section with ladders, defending that section with a phalanx unit vs letting them up to the wall unmolested is a no-brainer. I've had Militia Hoplites hold back Hastati and worse simply because the soldiers would come over the wall surrounded by angry men. You can always order them down the stairs in the event the ladder attack falters and form them up into a regular phalanx.

    Against siege towers you can still use Phalanx type troops. However, if the AI is coming up with a good melee unit, try to have two defending units to fight them. Position them to either side of the tower's drop point. This way they can attack from both sides. Yes, you can get the same effect with a single unit centered on the drop point, however, this way you have 2x the men, and one unit breaking won't lose the fight for you right away (since the attackers still have an unbroken enemy on the side not fighting a unit committed to "fight to the death"). Even if you lose that fight, it might take the attackers so long to secure the wall-top that they might have insufficient time to take the city if you're playing with a timer.

    Phalanx toops aren't as good as some others in defence, but can be very useful in many circumstances. If the enemy is unable to secure the wall-tops, they aren't getting in without heavy casualties. Either they end up being drenched by the machine-gun ... er ... burning oil, or they must knock a section of wall down, meaning arrow towers and waiting defenders will make life miserable.

    However, if the enemy is able to secure the wall-tops, it's relatively east to secure a gate and capture a few arrow towers. Now the enemy can march in unmolested by the wall defences, and have some arrow towers of their own to help against gate-area defenders.

    But it all depends. Phalanx units make good artificial walls too, so sometimes you can get fewer casualties by simply letting the enemy in and setting up your units in the streets. Fortunately, the AI doesn't have as much luck in using missile units to counter this threat, or charging cavalry down undefended streets to hit your spear-carriers from the rear.

  3. #3

    Default Re: Using the Human Wall on a Stone one

    With regards to the 2ndary weapon bug, if Phalanx units are using spear stats when equipped with swords, they actually may be at a *disadvantage*. Spears (at least in RTW from what I've seen) aren't as efficient at killing as swords (they instead rely upon mass and the enemy "impaling" themselves, as well as keeping the enemy beyond his weapon range). Thus, when the bug is fixed, Phalanx swordfighting might actually get a boost.

  4. #4
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Using the Human Wall on a Stone one

    Quote Originally Posted by Fridge
    Medievil, I can't really tell. Your opponent certainly isn't going to get any rank effects either if they're attacking you on the wall.
    well, if the opponent is using sword infantry to attack the walls, those wouldn't get any rank bonuses on the plain field either. rand bonuses would apply only to spear units in orderly formation.

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