I believe it was to increase mass appeal. They should have put it in as a player option.
mfberg
I believe it was to increase mass appeal. They should have put it in as a player option.
mfberg
It is not complete until the overwieght female vocalizes.
Pinky : Gee Brain, what do you want to do tonight?
Brain : The same thing we do every night Pinky. Try to take over the world!
I know, it was for mass appeal... This makes me even more frustrated...
Why they have arcade battles option then????![]()
The manual clearly states that in arcade battles many realism settings are turned off so why for the love of god they should remove those settings from regular battles?![]()
Hope it is possible to mod some of those settings to be more realistic...
See my sword?
See your ass?
See my sword in your ass?
I think this game isnt worth anything above 85%. The more i play it, the moe things i find wrong with it.
Anyhoo, i agree totally with what you guys are saying.
forums.clankiller.com
"Ive played 7 major campaigns and never finished one. I get tired of war."
Don't feel lonely. The players that loved STW and MTW for it's detailed tactical battles are sorely disappointed. I have quit playing RTW until the patch and mods can hopefully recreate some realistic tactical gameplay. I am also amazed that so much detail was eliminated from the normal mode since there is an arcade mode for those who just want to mindlessly run all over the battlefield.
"The fruit of too much liberty is slavery", Cicero
I don't think I agree with the initial post here. Weather does change in RTW. I've played plenty of battles in snowstorms and in windy conditions, and I have often delayed battles in order to get unfavorable weather when attacking archer-heavy armies.
I have no way to tell how the weather effects compare to what they were in MTW, but I have no reason to believe they are significantly different. I have noticed less foul weather than in MTW, but not to a degree that it seems unrealistic to me.
I would like to see more of a weather effect on infantry as far as getting tired, etc., but I don't see any real problems here, from my own experience playing the game.
I agree completely that the "normal" games feel like they're actually the "arcade" versions.
The hills mean nothing,
is rank bonuses for spears even in the game anymore?,
infantry moves almost as fast as cavalry (i.e. super fast),
the kill rate is so fast,
the terrain is so bland and devoid of tactical factors (MUCH flatter than in MTW, very few strategic hills, no maps with more than 1 bridge...),
units rout quickly,
less-precise control over unit facing and battle speed,
fewer formation options (only non-general cav can form wedge, but there is phalanx and legion turtle I guess),
a reduced ability to regain control of routing units...
At nearly every turn our options have been reduced, while at the same time new factors have been added that make city-management more complex. But that complexity has come in the form of a greater need to micro-manage petty things.
To me at least, STW and MTW emphasized the tactical battles and to a relative degree streamlined city management. RTW turned that on it's head, emphasizing difficult city maintenance and simplified combat. It reminds me more of Civilization and SimCity than of Warcraft or MTW. It's a pity really. The dumbed-down the fun part and complicated the mundane part. Just gotta keep your fingers crossed for the patch. It's been a long time in the making, so there's the chance some big improvements are in there.
Fac et Spera
Bookmarks