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Thread: should rtw get rid of the strat map altogether ?

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  1. #34
    Member Member Didz's Avatar
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    Default Re: should rtw get rid of the strat map altogether ?

    Quote Originally Posted by Bhruic
    So if my scouts have spotted an enemy army marching towards my city, and I want to move to ambush it, I should be able to. Getting stopped simply because it's not "my turn" is pretty stupid. And certainly doesn't add to the realism of the game.
    On the contrary being aware that an enemy army is marching towards your city

    a) as soon as your scouts spot it,

    and

    b) its exact position and direction of movement minute by minute,

    is unrealistic.

    The turn based system at least only tells you where it was at the end of the previous time period when your scouts spotted it and then forces you to guess what it will do during the next.

    Ideally, of course its position would be where it was when your scouts first dispatched a report and it would not move until another scout arrived. Thus the army positions shown on the strategic map would show the location of enemy armies several hours or days ago rather than where they actually are.
    Last edited by Didz; 01-23-2005 at 20:05.
    Didz
    Fortis balore et armis

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