Bribe the settlement you want eg Croton Then give it to your one of the factions they are at war with (as a gift) wait one turn then assualt it once you have taken over the settlement the senate will say you no need to take the settlement![]()
Bribe the settlement you want eg Croton Then give it to your one of the factions they are at war with (as a gift) wait one turn then assualt it once you have taken over the settlement the senate will say you no need to take the settlement![]()
???
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You may not care about war, but war cares about you!
He's reffering to playing as a Roman faction and bribing a fellow Roman city. Usually the Senate will demand that you give it back. What he's suggesting is instead as soon as you've bribed it, giving it to another faction that the original owner is at war with and then invading and taking it.
I don't get the 'wait one turn' bit though, one would think the city would rebel and go back to the original owner, unless you are considered the original owner after having given it away.
Nah, I find it funnier to steal them, and have the Senate threaten me with a review of my treasury. Every single time the Questor is...a friend of mine. ;)
What happens with the 'reveal your secrets' one? I only get assigned a mission with that disclaimer once before, and it was kind of rendered moot by the extermination of Rome itself a couple turns later.
Love is a well aimed 24 pounder howitzer with percussion shells.
When the Senate "reveal your secret", it's actually a diffamation campaign against one of your family member, that is so bad that the guy kills himself in shame.
If violence didn't solve your problem... well, you just haven't been violent enough.
GAH! You lose a family member just like that? No bad traits or soemthing, just *poof*?Originally Posted by Akka
You may not care about war, but war cares about you!
Does anyone know what determines whether a revolting populace goes rebel or to another faction? I've had a game where I captured two provinces from Dacia, left them to rebel to leave a buffer state, one went rebel, the other went back to Dacia.Originally Posted by Es Arkajae
My current theory is that it depends upon who last built the government building, but I've not had a chance to test it.
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I have no idea either mate, of course one way to do it if its a large city is just to destroy all the happiness improvements and then allow the enemy to take it back *shrugs*, its a bit exploitive for my tastes.
I had one weird rebellion when I was playing the Greek cities...
I had conquered Greek and the south of Italy, when a settlement called Segestica (east of Patavium, just north of the balkans province) rebelled to come to me, though I had never owned or attacked it, and wasn't at war with it's owner.
The really strange thing was that all of my new troops that had popped up in the city were peasants and militia holites with 3 silver chevrons, silver weapon upgrades, an gold shields! The city itself had no unit upgrading facilities whatsever.
Crazed Rabbit
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
That has puzzled me on a number of occassions.
For example Cathage (the capital city of Cathage) has been captured by the Scipii in my campaign.
I laid waste its entire happiness and order infrastructure with assassins so that its loyalty was literally 0%. But it flatly refused to revolt.
I then took it with my Egyptian Army and despite extermination found that it was still on only 65% loyalty and it revolted next turn.
Now, I would have expected it to revert to Cathage after all it was an occupied city, but instead I got kicked out the the Scipii gained a free army.
Somehow that doesn't seem right, at the very least I would have expected it to go rebel.
Didz
Fortis balore et armis
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