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Thread: The SOLUTION to the AI problem...

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  1. #1
    Von Uber Member Butcher's Avatar
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    Default Re: The SOLUTION to the AI problem...

    I'll tell you what, I'd rather go out and have a life than sit around for 8 hrs a day waiting for someone to change to 'low' tax rather than 'normal'.
    And I'd get fired too for not turning up to work. And lose my girlfriend.

    Great idea all round in fact.
    - I'm sorry, but giving everyone an equal part when they're not clearly equal is what again, class?

    - Communism!

    - That's right. And I didn't tap all those Morse code messages to the Allies 'til my shoes filled with blood to just roll out the welcome mat for the Reds.

  2. #2
    Master of Puppets Member hellenes's Avatar
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    Default Re: The SOLUTION to the AI problem...

    Quote Originally Posted by Butcher
    I'll tell you what, I'd rather go out and have a life than sit around for 8 hrs a day waiting for someone to change to 'low' tax rather than 'normal'.
    And I'd get fired too for not turning up to work. And lose my girlfriend.

    Great idea all round in fact.
    Why wait?
    Do you wait for 8hrs playing MMORPG?
    If you go others take control or you assign the "AI"...
    Turn time limit? Negotiations during turns?
    Other games do it why not this one?
    Well there are two options:
    One stay here were we dream of a "AI" to be created...
    Or express some suggestions and provide feedback to the devs that MP is the ONLY way to go...(like the petition)

    Hellenes
    Impunity is an open wound in the human soul.


    ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ

    The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.

  3. #3

    Default Re: The SOLUTION to the AI problem...

    hellenes, you've got it wrong, mate!

    Of course, you are right that SP AI will never match playing a human. But playing campaign MMO, while technically possible, is not an attractive market. I seriously don't believe players are willing to commit so much time to playing a single game to warrant the development needed by CA to complete a MMO RTW. You're not going to get a whole lot of customers. And why? Because there are faster and better alternatives to a MMO RTW.

    RTW and the "click-fester" games cater to two different types of players. Changing RTW into a MMO is not going to win you a single player of the other segment, because they are already playing the game-type they like - just like you are, currently. MMO RTW is going to be a niche product, and so not worth developing.

  4. #4

    Default Re: The SOLUTION to the AI problem...

    I don't know why you guys are still debating. Look at my post. MP campaign already in the works. Go help out so it comes out faster. And sea combat, who wouldn't want that?

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