Here are some things I've found to be useful on the campaign map. So far I have only played the three Roman factions and the Seleucids on vh/vh.
During the opening moves of the game, the most important thing to me is the rate of growth of my starting settlements. So I rely upon my diplomat for an income rather than taxes -- he can make me a lot more money anyway. I set the tax rate in all settlements to "low" except for those which are very close to their next settlement upgrade. Meanwhile, I send the diplomat on a ship from faction to faction, attempting to hit one new faction each turn. Each faction that he encounters, he attempts to SELL them trade rights. Usually they will only pay a small amount, if any, but the trade rights themselves will be profitable even if I can't convince them to pay. Then, that same turn, he attempts to SELL them an alliance. This is easy to do early in the game, before warfare has broken out, and they are generally willing to pay somewhat more for that, often in excess of 3000 denarii. Finally, I SELL them map information, for which they will often pay as much as 15000 denarii, although they won't pay that high until quite a few moves into the game. Then he moves toward another faction to do the same on the following turn. As my diplomat moves around the Mediterranean, he can get increasingly better prices because of his growing influence and map information.
While he's busy bleeding the other factions dry, my smallest settlements are building sewers, traders, farm upgrades, and possibly temples in order to increase their growth rate (along with their low tax rate) while my larger settlements are building any structures which improve weapons and armor so that I can make the lousy units I started the game with a little less lousy. Then I retrain all of those starting units.
I'm pretty good at keeping archers out of melee during combat, but Seleucid Archers and Roman Archers prior to the Marius Reform are pretty lame, short-range units, so I don't waste time building the structures for archers right away. Instead, I use some of the horde that my diplomat is amassing to purchase as many long-range Cretan Archers as I can and I'm very careful not to let them get killed foolishly in melee. I also pick up Slingers and Mercenary Peltasts with their large shields if they have an experience of "1". If necessary, I can send one of my family members on a tour to collect them, and send them back to my settlements to have their weapons and armor upgraded. Hence, I end up with the best missile troops of any opposing forces.
Because my settlements are growing so fast, their potential for generating an income is fairly vast by the time my diplomat has tapped all of the factions bordering the Mediterranean. At that point I can increase their taxes. My diplomat is not done, however; it seems that there is always somewhere, by this point, where he can sell a new alliance where one has been broken or resell map information to a faction that has already bought it. (It is a myth that you can not sell map information to a faction if they have already bought it; your map information is constantly changing as you conquer new territories, or observe your neighbors being conquered, or explore the world, so after a period of time a faction will buy new map information from you.)
As far as building new units, I attempt to use and retrain and reuse my starting units as much as possible, holding off on building new ones until I can build the more advanced unit types.
Anyone else play this way? It works pretty well.
Bookmarks