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  1. #1
    Master of Puppets Member hellenes's Avatar
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    Default Some constructive suggestions on units and other ;)

    First of all im being contsantly amazed by the quality and the quantity of the work that your team is pulling off

    I have some suggestions on the units implementation and structure:

    First of all i have some suggestions on the greek side of the map:
    1. The name "Greek Cities" while there were two leagues and have been melted in one by CA the main objection that i have is the separation of the Makedonians from the greek mainstay there is no need for me to exxaragate into analysis and evidence as every sane person knows that MAkedonia was the homelad of the migrating to the south greeks... So i would suggest the alteration of the name to the "Greek League".

    2. The whole Phalanx implementation is completely OUT of this world: Apart from the miserable fact that every backwaters nation in the game uses the disciplened formation its also not correctly implemented for both the classical and the Sarissa formations:
    As the classical formation should have used the spear attribute with 2 meters spears OVERHAND!!!
    The intermediate Phillips Sarissa phalanx should use the short_pike attribute and underhand with large shields (ASPIS NOT hoplon=weapon!!)
    The Successors PIKE sarissa phalanx should use the 6 meters pikes with BOTH hands underhand with small shields hanging from their arm.
    The phlanax SHOULD have the option of CHARGE!!! It was used offencevly the pikemen were running (on straight direction) and CHARGING to batter the opposition so their formation will have a purpose and be actually DANGEROUS!!

    3. The great cavalary armour issue I dont know if its going to be corrected in the patch but anyway i have this suggestion:
    The horses now are bound to the riders and the riders armour is MAGICALLY transferred to the horse making it a magical cataphract
    Just make some tests with the pike phalanx against Light lancers if you increase the RIDERS armour the horses WONT die on the pikes, now as i know the pike hits the horse and RARELY the rider so how the horses will survive the frontal charge? THEY WONT and they shouldnt. Also Vercigentorix at the twcenter has made an animation for the horses NOT jumping over the pikes wich is correct!! So i would suggest to correct the separation of horses armour or if thats not possible the COMPLETE separation from the riders As the elephants.

    Thats my 3 cents i hope that this mod comes out soon and surpasses the original...

    Hellenes
    Impunity is an open wound in the human soul.


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    Ambiguous Member Byzantine Prince's Avatar
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    Default Re: Some constructive suggestions on units and other ;)

    1. The name "Greek Cities" while there were two leagues and have been melted in one by CA the main objection that i have is the separation of the Makedonians from the greek mainstay there is no need for me to exxaragate into analysis and evidence as every sane person knows that MAkedonia was the homelad of the migrating to the south greeks... So i would suggest the alteration of the name to the "Greek League".
    No, I disagree. Do you know how the greek lost to the Romans? It was this separation from Macedonia and Epirus(which should be separate). The Greek Leagues had many wars with Macedonia so they got allied with the Romans. Did you really think those crappy Romans could muscle us down militarily? Well After Macedonia was almost destroyed and the greeks weakened the Romans smuthered the greeks slowly. Then they finished off Macedonia.

    2. The whole Phalanx implementation is completely OUT of this world: Apart from the miserable fact that every backwaters nation in the game uses the disciplened formation its also not correctly implemented for both the classical and the Sarissa formations:
    Not every nation uses it. I agree with you Germans shouldn't have it. Get R:TR 5.0 to have that fixed. The rest do deserve, in fact i think egypt should have the long pikes. Again R:TR.

    As the classical formation should have used the spear attribute with 2 meters spears OVERHAND!!!
    The intermediate Phillips Sarissa phalanx should use the short_pike attribute and underhand with large shields (ASPIS NOT hoplon=weapon!!)
    The hypaspists have that short_pike you want. Most of them though had the long kind, let's face it.

    The Successors PIKE sarissa phalanx should use the 6 meters pikes with BOTH hands underhand with small shields hanging from their arm.
    The phlanax SHOULD have the option of CHARGE!!! It was used offencevly the pikemen were running (on straight direction) and CHARGING to batter the opposition so their formation will have a purpose and be actually DANGEROUS!!
    Why not Alexander's as well? He had it. As for the two hand thing and the shield I agree with you, the game really failed in that respect. Hopefully they can fix it in the expansion.

    As for the horse thing i don't know what could fix that. I certainly agree with you.

  3. #3
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Some constructive suggestions on units and other ;)

    hellenes, most of the stuff you said are the type of things that, from what I gather, can't be changed because their hardcoded or whatnot, even if the EB team wanted to implement them. But I personally think their a bit much (#3 anyways). If you get into really specific details such as these, you're going to have to get into even more detail about every other aspect of the game that isn't completely lifelike. For example, I'm sure every soldier didn't go into battle and come back out looking the exact same, or with all his gear still on, or his tunic still unripped. That' uh, probably a stupid example, but hopefully the point gets across that there's undoubtedly an endless number of things to change to make the game like real life. But in the end, it is a game, and some things have to be accepted as is.

  4. #4
    Master of Puppets Member hellenes's Avatar
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    Default Re: Some constructive suggestions on units and other ;)

    Well for the Hypaspists you are right i dont know for the rest of the greeks some still retained the classic style of phalanx which CAN be done its just needs a new animation and model...
    As for the greek cities its the fact that as "greek" the other cities were the makedonians were the SAME but thats just a small (but important remember the whole "Spanish" issue) alteration...
    I dont want to get RTR as this mod doesnt appeal to me and as for the list of the factions that get phalanx:
    Armenians: Hmm this is kind of a joke right CA?
    Germans: If Ceasar said that they had AK-47s should the CA put them in?
    Nubians: Well what can i say?
    As for the horses in the current state all the heavy cavalary is cataphract when facing phalanx HEAD ON!!!

    Hellenes
    Impunity is an open wound in the human soul.


    ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ

    The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.

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    is not a senior Member Meneldil's Avatar
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    Default Re : Re: Some constructive suggestions on units and other ;)

    Well, I don't see any real problem with Phalanx.

    Armenians: Hmm this is kind of a joke right CA?
    Well, Armenia was a part (or a kind of protectorate) of the Seleucid Kingdom for about 30 years, so well, why wouldn't they use a kind of Phalanx formation ? Since they probably fought in the Seleucid army, they might aswell have learnt how to use such a formation.

    Germans: If Ceasar said that they had AK-47s should the CA put them in?
    Errrr.. Apart from the fact that Ceasar's opinion is probably no more biased than your, he didn't say "German are fighting as a greek phalanx", he said they fought in packed formation with long spears while using their shield as an overall protection, kinda as what will be known later as a shieldwall. Since there's no shieldwall formation, I guess phalanx will be alright, depending of EB team's decision.

    Nubians: Well what can i say?
    Well, I can say that Nubians were for a long time the best warriors in Egyptia army (though probably not anymore in 270BC ), and that they were more disciplined than many other people.
    I'm not saying that they used a phalanx formation, but well, you seem to be thinking that since they lived in a desert, they were savages, which is not true. They might aswell have used a kind of shieldwall formation, or something like that (anyway, I don't think Nubians can use the phalanx ability with RTR 5.0).
    You don't really have any argument. Those factions/units probably never used phalanx, but saying "Armenians: Hmm this is kind of a joke right CA?" doesn't sound like a good way to prove it.

    About the Hoplite 'overhand spear' thing, I'm pretty sure that EB team is already thinking about it, since we all know it can be done. It's probably the same thing for the phalangites holding their pikes with 2 hands rather than one (though I'm not sure it will be as easy as the overhand spear).

  6. #6
    Master of Puppets Member hellenes's Avatar
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    Default Re: Re : Re: Some constructive suggestions on units and other ;)

    Quote Originally Posted by Meneldil
    Well, I don't see any real problem with Phalanx.



    Well, Armenia was a part (or a kind of protectorate) of the Seleucid Kingdom for about 30 years, so well, why wouldn't they use a kind of Phalanx formation ? Since they probably fought in the Seleucid army, they might aswell have learnt how to use such a formation.



    Errrr.. Apart from the fact that Ceasar's opinion is probably no more biased than your, he didn't say "German are fighting as a greek phalanx", he said they fought in packed formation with long spears while using their shield as an overall protection, kinda as what will be known later as a shieldwall. Since there's no shieldwall formation, I guess phalanx will be alright, depending of EB team's decision.



    Well, I can say that Nubians were for a long time the best warriors in Egyptia army (though probably not anymore in 270BC ), and that they were more disciplined than many other people.
    I'm not saying that they used a phalanx formation, but well, you seem to be thinking that since they lived in a desert, they were savages, which is not true. They might aswell have used a kind of shieldwall formation, or something like that (anyway, I don't think Nubians can use the phalanx ability with RTR 5.0).
    You don't really have any argument. Those factions/units probably never used phalanx, but saying "Armenians: Hmm this is kind of a joke right CA?" doesn't sound like a good way to prove it.

    About the Hoplite 'overhand spear' thing, I'm pretty sure that EB team is already thinking about it, since we all know it can be done. It's probably the same thing for the phalangites holding their pikes with 2 hands rather than one (though I'm not sure it will be as easy as the overhand spear).
    Are there ANY quotes pictures or depictions of armenian INFANTRY fighting in HOPLITIC fashion?
    A solution is possible: The creation of a special formation or animation that would depict spearmen apart from the greek phalanx...

    Hellenes
    Impunity is an open wound in the human soul.


    ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ

    The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.

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