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  1. #1
    Spawn of Nyarlathotep Member GeWee's Avatar
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    Default Realism vs gameplay balancing?

    In vanilla RTW all factions' units are balanced so the different armies more or less stand an equal chance against each other in multiplayer.
    My question is, how will you deal with factions that historically were stronger than others (romans for example)? Will you nerf their units to make all factions stand a reasonable chance against each other or will you go for realism in this case as well? I'm hoping the latter but you never know.. :p

  2. #2
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Realism vs gameplay balancing?

    Unit stats will be balanced in a historically appropriate manner. Units will also be balanced economically, as much as we can do so without completely breaking the AI.
    Cogita tute


  3. #3

    Default Re: Realism vs gameplay balancing?

    I'm afraid this type of mod has to stay realistic, there are too many mods that are for Gameplay, like mine. But NO ONE has yet made a mod to show what it was like in those times at that time. EB may just be able to pull this off, if they do it will be a wonderful game to play for historical fun reasons.

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  4. #4
    Member Member Wikingus's Avatar
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    Default Re: Realism vs gameplay balancing?

    I'm all for total realism. Rome didn't become what it was because the armies were balanced. That would be just silly.

  5. #5
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: Realism vs gameplay balancing?

    Rome came to be the dominators by the manner in which they constantly assimilated other people's tactics and weapons for themselves. The Roman Gladius was inspired from the Iberian tribes. The same with the Scutum. Chainmail was invented by the Celts, and the Romans assimilated that as well. The excellent Phoenician shipdesign of the Carthaginians were also assimilated.
    Their method of operations and doctrines allowed for total flexibility. Everything from their checker-board formations to the autonomous nature of the maniples, and later cohorts.

    They weren't necessarily very good at close-combat either. Remember that by the 1st and 2nd Punic war, the Roman legionaires were if anything.. average at best. Of course, by the Marian reforms, their quality changed drastically.
    It was everything together that worked to their advantage. As Socrates said, a disorganized rabble is no more an army than a heap of building-materials is a house.


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

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    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Realism vs gameplay balancing?

    They weren't necessarily very good at close-combat either. Remember that by the 1st and 2nd Punic war, the Roman legionaires were if anything.. average at best
    Completely wrong , the Italian troops of the punic wars where highly disciplined strong and unmatched warriors at close combat , what they lacked instead was knowledge of tactics wich they begun to learn after the met with Pirrus strategist , and good equipment that they improved with the spanish iron blades....they had an army that had to be revulutionated not becouse wasn't strong , but becouse was tought for provincial wars that would be disbanded after it , constant campaigning and expansion of the rome territory required them to adopt different tactics for different lands and people...

    Creator of Ran no Jidai mod
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  7. #7
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Realism vs gameplay balancing?

    So um... I have a question that's kind of off topic (?), or rather... back ON topic of what it originally was.

    Quote Originally Posted by GeWee
    In vanilla RTW all factions' units are balanced so the different armies more or less stand an equal chance against each other in multiplayer.
    My question is, how will you deal with factions that historically were stronger than others (romans for example)? Will you nerf their units to make all factions stand a reasonable chance against each other or will you go for realism in this case as well? I'm hoping the latter but you never know.. :p

    And you guys said it's gonna be historically accurate, not necessarily balanced. So that leaves me to wonder if there's a chance there'll be an option where u can have some more balanced forces if you so choose, instead of necessarily 100% historically accurate, so that you don't get decimated in 10 turns if you play as a weaker nation.




    Can't we all just, get along?

  8. #8
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Realism vs gameplay balancing?

    Quote Originally Posted by Wonderland
    And you guys said it's gonna be historically accurate, not necessarily balanced. So that leaves me to wonder if there's a chance there'll be an option where u can have some more balanced forces if you so choose, instead of necessarily 100% historically accurate, so that you don't get decimated in 10 turns if you play as a weaker nation.
    Some nations will simply be more difficult to play. You start in a bad position, or have weaker units, or a bad economy...these will be challenges you will need to overcome if you choose some of the lesser factions. Also, you may find it much easier to play a faction such as Carthage, due to the same reasons.
    Cogita tute


  9. #9
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Realism vs gameplay balancing?

    Prometheus, I'm with you buddy. I don't know what you are doing at Europa Barbarorum - this is a group organized around 2003 for the purpose of spreading propaganda and making the barbarian nations seem superhuman, while at the same time spitting at Romans and Greeks. These are the people who say that Germans had a phalanx comparable to the Greeks, and that Romans are mindless brutes who had no creativity and stole everything from everyone else. Just look at the title of this Mod, for confirmation
    AltoughI have to thankyou for your support , I have to tell you that the thing isn't so dramatic as you got it , I just perceived an antiroman feel around that once in a while turned out with stupid posts on superiority of this or that faction and so on....but as long as I saw the other guys are doing their best to make the factions properly historical , well germans had a "sort of phalanx" as well as the helvetii if you read caesar , I even can tell that the romans had copied "most" but not all of their adversary succesfull things , like greek art , and sience, foreigners deities , celtic helmets and armours , samnite warfares , iberian swords , and merged all of those things , all of the countries in the first really multiethnical political entity that the world ever saw , succeding in what others didn't like law, incredible architectures, politics and of course the first modern organized army in the real sence of the word....

    So the only thing I feel to say is that Give to Caesar what is of Caesar , so every country gived the contribution to make Rome what had been in history .... plus the only thing I can agree with you is the name of this mod that is a bit confusing , but none except me seemed to agree on a possible change so we keep it....

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
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  10. #10
    The hand of god Member Valuk's Avatar
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    Default Re: Realism vs gameplay balancing?

    Christ people in every topic so far you guys start arguing about faction superiorety
    But really how can you guys even compare the Romans to Celtic tribes; you just cant compare the Roman development to the "barberions"....
    But Rome wasnt perfect full of corruption, life of a non roman didnt mean a lot, and romans had really wierd sex habits (sex with little boys was nothing bad)
    "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."
    General George Patton Jr



  11. #11
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Realism vs gameplay balancing?

    and romans had really wierd sex habits (sex with little boys was nothing bad)
    Sorry this is another ignorant statement....

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

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