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Thread: taking over roman shrine

  1. #1

    Default taking over roman shrine

    i am playing julii, i already start a civil war and captured Capua, i wonder if i didnt destroy the scipii shrine will it bring unrest to its city or not since i am also romans ?



  2. #2
    Member Member Darius's Avatar
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    Default Re: taking over roman shrine

    Since you are in fact both of the Roman culture, there is absolutely no cultural difference. In fact it might be beneficial to keep the shrine that they have as you are unable to build that shrine yourself. For example, some shrines that are available to the scipii will improve your weapons or even give you access to special ships, and the brutii have temples that can give your troops an experience boost or provide a nice trade increase.
    All men will one day die, but not every man will truely live.

  3. #3

    Default Re: taking over roman shrine

    oh thanx for the info dude cheers Long Live Romans charge!!

  4. #4

    Default Re: taking over roman shrine

    Bear in mind that most probably you will not be able to upgrade the shrine, so you might still wanna demolish it and put your own faction's shrine there.

  5. #5

    Default Re: taking over roman shrine

    urrr...not really kiowa you probably don't want to as the Julii faction temples are really terribly (IMO) compared to the other factions, all to do with happiness growth etc, whilst the mercury and mars(Bruttii) and vulcan and neptune(scipii) have much better bonuses

  6. #6
    Date Harumune Member Herakleitos's Avatar
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    Default Re: taking over roman shrine

    Check this out: https://forums.totalwar.org/vb/showthread.php?t=42125

    I modded the buildings file so that every Roman faction can upgrade every Roman temple (but can only start building their own). I just conquered a former Brutii city with the Julii from the Greeks; they had left the temple of Juno intact so I could upgrade it. Now I'm just waiting to take over some Mars-, Vulcan-, and Neptune-temples...

    Also look at this: https://forums.totalwar.org/vb/showt...6&page=2&pp=30 (sunsmountain's post). A Pantheon of Epona is worth the wait I guess!
    Last edited by Herakleitos; 01-25-2005 at 11:17.
    'ho polemos pater pantoon'

  7. #7

    Default Re: taking over roman shrine

    WOW you guys really know a lot ^ ^ thanx a lot

  8. #8
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: taking over roman shrine

    only scipii can build the ships that come availeble or something like that with the neptune upgraded temples you can mod the building file but then you will only get black peasants that are deceres or corvus ships

    We do not sow.

  9. #9
    Date Harumune Member Herakleitos's Avatar
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    Default Re: taking over roman shrine

    Hmmm... so you would have to mod the units-file as well if you want to have deceres with Julii/Brutii...?
    'ho polemos pater pantoon'

  10. #10
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: taking over roman shrine

    that is what you have to do but it doest bother me anyway it is very stupid that all the the romans cant make the same units

    We do not sow.

  11. #11
    History Teacher Member Lord Hammerschmidt's Avatar
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    Default Re: taking over roman shrine

    In my vanilla 1.1 Brutii campaign, one of the cities on Sicily had a Neptune, and I was able to build Corvi and Deceres without any difficulty at all.
    Let me go back and face the peril!

  12. #12
    Date Harumune Member Herakleitos's Avatar
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    Default Re: taking over roman shrine

    Thnx LH, I'll just wait till I lay my greedy hands on Sicily...
    'ho polemos pater pantoon'

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