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  1. #1
    History Teacher Member Lord Hammerschmidt's Avatar
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    Default Re: problem with Egyptian Huge Cities

    Also, try to avoid governors with farming traits, as those don't help to slow population growth. If you've got the money, you can always recruit a bunch of peasants, and then throw them away against an enemy force.

    As for actually dealing with the revolts, the above suggested ideas are good. It is especially important to replace foreign temples, unless they are at the largest size and have nice bonuses you want to keep.
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  2. #2

    Default Re: problem with Egyptian Huge Cities

    Quote Originally Posted by Lord Hammerschmidt
    If you've got the money, you can always recruit a bunch of peasants, and then throw them away against an enemy force.
    Or if you're of a less Stalinist nature you can just move them to a city that needs the population boost.
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  3. #3
    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Default Re: problem with Egyptian Huge Cities

    I can explain this...

    Carthage, Syracuse, Memphis and Alexandria all have the Grain Trade resource.
    Given your playing as Carthage, I can bet you own all of these and have an excess of Grain exports in the population growth tabs from all of these cities.

    My solution is a drastic one... Level all buildings that have a positive population growth. Fertility/Health Temples, & Health Buildings, should be the first to go.

    Should you have too much grain floating around still, level the Traders in the cities, this will have a negative effect on your income but it will remove the natural pop growth from traders and help to reduce the grain resources getting imported.

    Also make sure you have a full garisson of peasants with High Taxes (high taxes slows growth and peasants have more men per unit for larger garisson bonuses, so if you can keep a lid on disorder you should be ok) and no governor (or at least one with a poor farmer vice).
    Last edited by The_Emperor; 01-25-2005 at 12:45.
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  4. #4

    Default Re: problem with Egyptian Huge Cities

    I think there's a bug with grain exports as well - cities which export the grain get population boosts rather than the cities that import it. So its a double whammy - any city that grows enough grain to be able to export it will already be growing quickly, and then they get this bogus boost as well. Not that that's any help to you, but at least it explains why.

    That's what I've read, anyway...

  5. #5
    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Default Re: problem with Egyptian Huge Cities

    Yes that is the problem.

    Those cities already have a big base level farming values anyway. The problems arise because they export grain to themselves and they get this big fat grain bonus that dwarf's their base level farming value... This is then placed on top of their base farming value.

    Squalor goes through the roof as a result (hence why so many people have called Squalor a bug).
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  6. #6
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: problem with Egyptian Huge Cities

    try total realism 4.1 they modded it so you dont need so much garrison
    but if you already use it try this build all buildings and give it a governor with much influence and maybe one that also have a negative impact on pop growth

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  7. #7

    Default Re: problem with Egyptian Huge Cities

    The Egyptian cities are the toughest to control, but it can be done without exterminating them. Public order is what you need. You have many ways to keep order: garrison up to 80%, remove culture penalty by destroying Egyptian temples and replacing them with your own (take temples which increase public order and law), but don't knock down the old ones until/unless you can withstand the drop in public order you will get in the short run, Move capitol closer to lower distance penalty, adjust taxes to lower growth rate (zero growth is ideal if the city is already huge), build entertainment buildings and use them as much as needed, keep several spies in each city if you see unrest on the scroll, and last but certainly not least, a governor with high influence and traits which actually do reduce squalor and increase public order will help tremendously.

    I've found the governor to be the most potent of all those tools. Seemingly good governors can have nasty squalor and public order penalties buried in their traits. Cheapskate is a killer, and Downright Miserly is really bad, too. Hover over the traits on the governor to see what all the effects are.
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