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  1. #1

    Default Re: problem with Egyptian Huge Cities

    Yes the word, "cheating" is harsh. I do not mean to imply any superiority on my own part, and apologize if anyone took offense. I think the term, "not in the spirit of the game" is more accurate about my opinion. The devs did lower the reward for extermination in the upcoming patch. My view is that this action is an acknowledgement that people are abusing extermination for quick cash, just as bribing was too easy, so the prices had to be raised, and the max chance for successful assasination will be reset to 95%.

    I've played 2 full campaigns as Romans and took Egypt in each case. I never had an Egyptian city revolt. My opinion, derived through experience is that it is possible to manage those cities without them revolting. I had to come to these boards and read everything I could find about what makes public order tick, but once I understood that, preventing revolts was much easier.

    I like the challenge of managing the cities. For me, that's a fun part of the game. And to answer the question of what should you do if a city revolts, well yes, take it back and exterminate! It just seemed like just letting the city revolt so extermination and cash bonus would ensue was a bit unbalancing to the game IMHO.

    Yes the AI cheats like a bandit!! But it must cheat to be in any way competitive. So no, I don't expect the AI player to be subject to all the same constraints we humans are.
    "If you demand CA or any company absorb the cost of a future patch, the upfront price rises or you buy a subscription for continuous service. The latter is not available.
    " - killemall54
    "An expansion should be a free standing new feature product, not a bug fixing enticement." - Old Celt

  2. #2
    Member Member mambaman's Avatar
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    Default Re: problem with Egyptian Huge Cities

    i hear you OC and i do intend to try and govern the cities correctly but i am rather hamstrung by the grain bug-i have no intention of deliberately getting the cities to revolt-too much effort...i may, however, try the sell city option-as said desperate times

    apology accepted btw

  3. #3
    Member Member sunsmountain's Avatar
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    Default Re: problem with Egyptian Huge Cities

    Let them rebel, exterminate, then

    If pop growth is >240 after that with tax rate as high as possible, no can do (exterminate again).

    Meanwhile build anything but farms, and recruit peasants for all your other cities. Make stacks of 9, ship them away and refill the recruitment queue.

    Destroying Health buildings and Health temples is not smart, destroying growth temples is.

    I wish the grain import/export resource was better explained so we might be able to influence this but it's not so you're stuck with the farms that AI already built, and the grain bonuses it already has.
    in montem soli non loquitur

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    (x.X)(_)(_) who want to achieve world domination!

    becoming is for people who do not will to be

  4. #4
    Member Member bmolsson's Avatar
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    Default Re: problem with Egyptian Huge Cities

    There should be some kind of "police" building where you could prevent revolts. Or at least some kind of way to improve your "faraway from capital" penalty......

  5. #5

    Default Re: problem with Egyptian Huge Cities

    I tend to send an early strike force against the Egpytians in the vanilla game. If the cities are of my own culture they are easier, though rebellions can still happen as the growth rates for population can be astounding.

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