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  1. #1
    Member Member mambaman's Avatar
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    May 2004
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    Default Re: problem with Egyptian Huge Cities

    i hear you OC and i do intend to try and govern the cities correctly but i am rather hamstrung by the grain bug-i have no intention of deliberately getting the cities to revolt-too much effort...i may, however, try the sell city option-as said desperate times

    apology accepted btw

  2. #2
    Member Member sunsmountain's Avatar
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    Default Re: problem with Egyptian Huge Cities

    Let them rebel, exterminate, then

    If pop growth is >240 after that with tax rate as high as possible, no can do (exterminate again).

    Meanwhile build anything but farms, and recruit peasants for all your other cities. Make stacks of 9, ship them away and refill the recruitment queue.

    Destroying Health buildings and Health temples is not smart, destroying growth temples is.

    I wish the grain import/export resource was better explained so we might be able to influence this but it's not so you're stuck with the farms that AI already built, and the grain bonuses it already has.
    in montem soli non loquitur

    (\_/) (>.<) That's what happens with bunnies
    (x.X)(_)(_) who want to achieve world domination!

    becoming is for people who do not will to be

  3. #3
    Member Member bmolsson's Avatar
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    Default Re: problem with Egyptian Huge Cities

    There should be some kind of "police" building where you could prevent revolts. Or at least some kind of way to improve your "faraway from capital" penalty......

  4. #4

    Default Re: problem with Egyptian Huge Cities

    I tend to send an early strike force against the Egpytians in the vanilla game. If the cities are of my own culture they are easier, though rebellions can still happen as the growth rates for population can be astounding.

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