We've heard that a new patch is probably coming to sort some gameplay issues. In the past with M:TW the patches did not only that, but it also provided modders with more options. For example the unhardcoded missile stats and the ability to add multiple campaigns.
R:TW is offering us some great modding possibilities but is at the moment still limited and in some cases even less moddable than M:TW. So I propose to make a list of modding suggestions that can hopefully easily be adressed in a patch.
- Releasing Battlemap/Unit/Campaign Editor
They are traces of these editors within the files. And we would like to see them released as it would greatly aid us in modding. Especially the campaign and unit editor are necessary if the modding community wishes to exists for a long time.
- Adding multiple factions.
At the moment this is not possible since the faction emblems shown in the strategic part are included in stratpage_02/01.tga. There are only 21 emblems which doesn't offer us any chance to add more factions without overwriting an existing one. With M:TW - VI this was fixed by making all images single files
- Assigning production files within the campaign file
In M:TW - VI we got the option to make mulitiple production files for building and units and assign them in the campaign file. This is no longer possible which means that you need to make a seperate installation if for example you want to play a mod and play MP. This wasn't the case before.
- Add another unit movement file
This could contain a list of integers for each unit that is multiplied by the movement as written within the animation files. This might result into skating/sliding units but for alot of (MP) players playbalance is more important . People who don't like it can keep the integers at 1. Or instead of adding another file, it might be better to incorporate it with the unit production file.
- Set the dying age of characters
People in the ancient period lived shorter than in medieval/napoleonic times. Modders will greatly appreciate if we can make our own mods more realistic by altering the dying age. It would be great if this can be set per faction so that fantasy modders are able to represent for example Elves better.
- Making new unitformations
It would really nice if we could make new formations like handgunners upfront and pikemen behind, and this in a single unit. This similar to the handler units, but using that it is impossible to give the handgunners also a combat attack; so 3 attack definitions instead of only 2 now. Also add the possibility to make new types (at the moment only wardog/pig); so that by attacking you order the handgunners to the back after which the whole unit attacks. With the wardogs/pigs the the handlers get seperated and the wardogs/pigs cannot be targeted.
This is probably very difficult to do, but it will offer us a whole lot of great modding and tactical possibilities.
To all: feel free to add your own suggestions. Preferable in the same layout as I did so that I can easily merge them with mine into a single list.
Thanks,
Duke John
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